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- Any ideas on for putting together a "realistic" lightwave Sun object? It will
- be used in a tight shot much like the Voyager solar prominence fly-through. I
- have experimented with various semitransparent spheres as a corona but have not
- had much success. I'm not even sure how to attack animating the sunspots and
- other solar features.
-
-
- Article: 17503
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!fdn.fr!r2d2.fdn.org!uunet!in2.uu.net!comp.vuw.ac.nz!wn.planet.gen.nz!news
- From: jjgraph <jjgraph@wn.planet.gen.nz>
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Content-Type: text/plain; charset=us-ascii
- To: Lanny Chambers <creative@inlink.com>
- Sender: news@wn.planet.gen.nz (news)
- Content-Transfer-Encoding: 7bit
- Organization: jj graphics
- Message-ID: <317AB221.41C6@wn.planet.gen.nz>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
- X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22)
- Mime-Version: 1.0
- Date: Sun, 21 Apr 1996 22:09:37 GMT
- Lines: 17
- Xref: news2.cais.com comp.graphics.animation:34680 comp.graphics.apps.lightwave:17503 comp.graphics.apps.photoshop:14397 comp.graphics.packages.3dstudio:15286 comp.os.ms-windows.apps.utilities.win3x:1658 comp.os.ms-windows.apps.utilities.win95:8860 alt.26
-
- Lanny Chambers wrote:
- > care less over here, because OS/2 cannot run Photoshop. Thank you.
- >
-
- No but I can run it under a Windows session in OS/2. I can also run
- Premiere in the background (making a movie) while I'm painting in Pshop
- as well as downloading something from the internet and run Doom all at
- the same time. Now if that's not a "real" OS then nothing is.
-
- The only thing that's better than OS/2 IMHO is Unix (well Irix 5.3
- actually) and I can even run Doom on it (and photoshop).
-
- --
- Jon Allitt ph +64 4 801 9555
- JJ Graphics fax +64 4 801 7445
- Wellington
- New Zealand eMail jjgraph@wn.planet.gen.nz
-
- Article: 17504
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mindspring.com!usenet
- From: jcable@scires.com (Jim Cable)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: AVI Editor?
- Date: 21 Apr 1996 23:07:20 GMT
- Organization: MindSpring Enterprises
- Lines: 11
- Message-ID: <4lef38$buo@mule1.mindspring.com>
- References: <830123186.16234@crazybe.demon.co.uk>
- NNTP-Posting-Host: user-168-121-94-233.dialup.mindspring.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.8 (beta 2)
-
- In article <830123186.16234@crazybe.demon.co.uk>, andy@crazybe.demon.co.uk
- says...
- >
- >Hi All,
- >Is there a program on PC to edit .avi file, a program like PSP,
- >sharewave or commerical.....
- >
- Check out newsgroup alt.binaries.multimedia. There are usually about a half
- dozen of so avi editors. VideoEdit 1.1 from Microsoft is usually posted there a
- few times.
-
-
- Article: 17505
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 21 Apr 1996 19:26:36 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 22
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4leg7c$sg0@newsbf02.news.aol.com>
- References: <4lebim$j7e@news.accessone.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- -------------
- Lightwave surfaces now have alpha channels attached to them: I'm
- not
- quite sure of their use yet.
-
- --------------
-
-
- This is a multiple surface map feature - it's a different way of combing
- multiple maps; you use the Alpha to determine the relationship. Want some
- REAL texture animation? Use an image sequence as the Alpha....just a
- thought....
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 17506
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.msfc.nasa.gov!elroy.jpl.nasa.gov!lll-winken.llnl.gov!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac
- Date: 21 Apr 96 18:31:10 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 47
- Message-ID: <1862.6685T1111T548@execpc.com>
- References: <olsonjj-1804962218220001@129.219.72.219> <tlindsey-1804962144170001@ra4000-p22.qualcomm.com>
- NNTP-Posting-Host: proteus.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 18-Apr-96 21:44:17, Ted Lindsey <tlindsey@qualcomm.com> wrote:
- >In article <olsonjj-1804962218220001@129.219.72.219>, olsonjj@asu.edu
- >(John Olson) wrote:
-
- >> Please dont all attack at once:
- >>
- >> What do you all think about lightwave coming for the Mac? Do you
- >> find it as a good or bad thing? Will it help to bring studios
- >> together that use Macs for multimedia and/or pre-press?
- >>
- >> just curious
- >>
- >>
- >> JohnO.
-
- >I think it's a great thing. I know of many people who use Mac's for all
- >of their 2D graphics and video composition but have to deal with
- >Windows NT for their 3D needs.
-
- I think it is an amazingly great thing. To use Lightwave otherwise,
- you had to transfer your other useful data (such as Photoshop images)
- over to whatever machine had LW -- or else you couldn't really use it
- with your Mac. And Lightwave is a powerful 3D program, something which
- the Mac could use more of.
-
- More important, I think, is that this will make LW available in a
- data-compatible form on the Alpha NT, Amiga, Intel (Win/NT), Mac, SGI,
- and Sun platforms. All with a common interface, nicely designed. It is
- true that its interface complies with *no* OS standards of design, but
- it does work nicely.
-
- Data-sharing between different 3D programs is problematic at best.
- Something is almost always lost in translation. But having access to
- the actual program on whatever platform you use, you can either use LW
- directly, with its import/export features, or use the best object/file
- converters available from among all the supported platforms. More
- connectivity, more productivity, and everyone can have LW on his
- computer of choice.
-
-
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
- --
-
-
- Article: 17507
- Path: news2.cais.com!news.cais.net!van-bc!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!news3.ottawa.istar.net!istar.net!news2.toronto.istar.net!news1.io.org!news
- From: mjmackin@io.org (Matt. )
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 21 Apr 1996 23:51:28 GMT
- Organization: Internex Online (io.org), Toronto, Ontario, Canada
- Lines: 31
- Message-ID: <4lehnl$9um@news1.io.org>
- References: <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373 <wturber.54.356DEE7E@primenet.com> <4k0qpt$fnh@nnrp1.news.primenet.com> <316C4EF3.6EE2@chanime.com> <N.041196.230523.41@earthlink.net.earthlink.net> <316E0123.489A@osu.edu> <N.041296.220905.99@earthl
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- Xref: news2.cais.com comp.graphics.animation:34681 comp.graphics.apps.lightwave:17507 comp.graphics.packages.3dstudio:15287
-
- fwtep@earthlink.net wrote:
-
- >On 4/15/96 9:31AM, in message <317279D1.618A@osu.edu>, Jeff Jasper
-
- >> What "A" movies have used it for animation? Lord of Illusions was a big of a
- >> flop in the theatres as was Johnny Mnemonic. Most companies still use
- >> in-house tools just as much if not more than commercial tools. Even for
- >> Johnny Mnemonic they had to write custom plug-ins to handle the cast depth of
- >> the cyberspace sequences.
-
- >I said (in the earlier post) that there are "A" movies in production _now_ that
- >are using Lightwave.
-
- >--
- > -=Fred=-
-
- I sm also sure that there are 'A' movied in production that are using
- MAX.
-
- Question: Of these movies that are not in production, is Lightwave
- the only animation program being used? I seem to remember back to
- Terminator 2, that just about every animation software company were
- claiming to have had a part in the production of the movie. This just
- shows that some packages have features that are better than others,
- but they are still just a tool. What do they say. 'use the right tool
- of the job', and if that happens to be Lightwave of one piece, and 3DS
- Max for another, then that is just great.
-
- MJM
-
-
-
- Article: 17508
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: justin@nyc.pipeline.com (Michael Justin Austin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 NOT rea<<<blah blah blah
- Date: 21 Apr 1996 19:30:06 -0400
- Organization: Pipeline
- Lines: 29
- Message-ID: <4legdu$btk@pipe11.nyc.pipeline.com>
- References: <31792a91.2521485@news.alt.net>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: justin
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael Austin)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 20, 1996 18:35:13 in article <Re: LW 5.0 NOT rea<<<blah blah blah>,
- 'tkrego@norden1.com (Tim Krego)' wrote:
-
-
- >On 16 Apr 1996 16:04:26 -0400, justin@nyc.pipeline.com (Michael Justin
- >Austin) wrote:
- >>max is late and the beta demonstrated
- >>in Jan. in NYC didnt have a render engine
- >
- >MAX is shipping. Who cares about last Jan, the software was beta then.
-
- From the crashes people are getting it should still be considered beta.
-
-
- >
- >>1/2 the kpt filters dont work with my frac design painter 4
- >
- >16bit or 32bit? 32.bit
-
- 32bit on NT only 1/2 will work
-
- >
- >>fdp4 interface comes up in negative colors!
- >
- >Do you have Device Independent Bitmaps selected in the preferences?
-
- Brilliant! of course and geuss what? NOTHING HAPPENED.
- >
- >
-
- Article: 17509
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: justin@nyc.pipeline.com (Michael Justin Austin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: 21 Apr 1996 19:32:23 -0400
- Organization: Pipeline
- Lines: 37
- Message-ID: <4legi7$cb5@pipe11.nyc.pipeline.com>
- References: <317927c3.1803493@news.alt.net>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: justin
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael Austin)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 20, 1996 18:35:12 in article <Re: LightWave 5.0 at NAB>,
- 'tkrego@norden1.com (Tim Krego)' wrote:
-
- Since your such a kinetix groupy why dont you just
- stay in those groups? You obviously Hate Newtek and lightwave
- and feel completely threatened by them.
-
- We dont care about your Lies
-
-
- >On 19 Apr 1996 20:26:36 -0400, freddric@aol.com (Freddric) wrote:
- >>The people at the digimation booth. Told me that they had a hard time
- >>trying to get newtek to give them a SDK. It took them 3 to 4 months and
- >>going through five reps before newtek finally gave them a beta copy of
- >>5.0.
- >
- >NewTek may have been worried Digimation would have let Kinetix get a
- >peek at it.
- >
- >>But since they've gotten the beta, they said they were writing plug
- >>ins for lightwave.
- >
- >>I thought I'd say this because, they have a plugin for 3dr4 called
- inferno,
- >>which is simply awesome. It's like have alias animator for under $500.00.
-
- >
- >That is LenZFX Inferno. It does lensflares, focus (dof,rack), glows,
- >hilites, explosions, etc.
- >
- >All the LW guys get off saying 3DSR4 doesn't come with lensflares and
- >bones. We have to purchase them seperately and they blow away the LW
- >versions. LW 5.0 still misses some of the features in LenZFX Inferno
- >2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in
- >2-3 months and will probably be a jump up from the 3DSR4 versions.
- >
- >
-
- Article: 17510
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- From: mat@aol.com (Steve Mattapan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS 3dsMac
- Date: Mon, 22 Apr 1996 02:47:55 GMT
- Organization: Plastic Light
- Lines: 7
- Message-ID: <4leh8m$ij3@news.nyc.pipeline.com>
- NNTP-Posting-Host: pipe11.nyc.pipeline.com
- X-Newsreader: Forte Free Agent 1.0.82
-
-
-
- I bought Max and It Was a big mistake so take 15% off New and it is yours.
-
- I prefer Lightwave for my needs and with the money I saved I can get a
- perception card
-
-
- Article: 17511
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!pipeline!news
- From: mat@aol.com (Steve Mattapan)
- Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
- Subject: Max And Tim Kreg
- Date: Mon, 22 Apr 1996 03:07:15 GMT
- Organization: Plastic Light
- Lines: 22
- Message-ID: <4leicv$jbl@news.nyc.pipeline.com>
- References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net>
- NNTP-Posting-Host: pipe11.nyc.pipeline.com
- X-Newsreader: Forte Free Agent 1.0.82
-
-
-
- I have a feeling that this guy works for kinetix
- or is a disgruntled ex-newtek employee
- or Hired by Play to bad mouth Lightwave on the net during NAB
-
- His posts are full of inaccuracies (spelling? speaking of inaccuracies!)
- Lightwave has had animated texture maps for quite awhile.
- The plugins do fully integrate into the program.
- Seamless?? phuh!
- 3ds lensfx results are NOT as good as lightwaves' native lens flares
- More buttons to click, thats all.
-
- and Max's (I know because I have it) so called modelles approach
- I find crowded compared to Lightwaves 2 pronged approach
- and the film shoot metaphor of Layout is elegant.
-
-
-
-
-
-
-
- Article: 17512
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!NewsWatcher!user
- From: jpburns@crl.com (James Burns)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page
- Date: Sun, 21 Apr 1996 19:36:02 -0500
- Organization: CRL Dialup Internet Access
- Lines: 21
- Message-ID: <jpburns-2104961936040001@192.0.2.1>
- References: <31787c42.6476226@nntp.loop.com>
- NNTP-Posting-Host: crl2.crl.com
- Xref: news2.cais.com comp.graphics.animation:34683 comp.graphics.apps.lightwave:17512 comp.graphics.apps.photoshop:14401 comp.graphics.packages.3dstudio:15289 comp.os.ms-windows.apps.utilities.win3x:1661 comp.os.ms-windows.apps.utilities.win95:8866 alt.26
-
- In article <31787c42.6476226@nntp.loop.com>, nyboyinla@tribeca.ios.com
- (John Weinberger) wrote:
-
- >Re: http://www.loop.com/~maeder/
- >
- >Wow! Ran into this page on the Internet the other day... I'm very
- >impressed by sm's use of graphics on his web page.
-
- {stuff deleted}
-
- I kind of wonder about your honesty in this matter, as both your address
- and the website you endorse are from "loop.com."
-
- Hmmmmmm.....
-
- --
- -------------------------------
- James Burns
- Television graphic designer, unreconstructed liberal
- jpburns@crl.com
- http://www.crl.com/~jpburns
-
- Article: 17513
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!hst1us.satlink.com!satlink!un1.satlink.com!satlink!un3.satlink.com!news
- From: ejmv@satlink.com (Eduardo Martinez)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- Date: Sun, 21 Apr 1996 22:13:05 GMT
- Organization: a&s - Asesoría & Sistematización de Entornos
- Lines: 29
- Message-ID: <4lekv0$idh@un3.satlink.com>
- References: <4jr45s$h53@pheidippides.axion.bt.co.uk> <ABLXqRnyhI@flamma.donetsk.ua>
- Reply-To: ejmv@satlink.com
- NNTP-Posting-Host: ppp-19.ros.satlink.com
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-
- "James B. Liechtenstein" <jbl@flamma.donetsk.ua> wrote:
-
- >but I think that many people in the world do not sure that
- >W95 is a pure SHIT!!!
- > If you sou sure in it, may be you can tell me WHY?!!!
- >And why so many people working with Windows 95.
-
- I'm an old computer user, from pre-PC times and know this history from
- DOS 2.1a (Texas version)
-
- The reason Win'95 is the most popular environment nowadays, is the
- same that puts MSOffice at the top of the ranking:
- Lots of programs, applications, and user's vicious, were developed
- under this platform.
- Excuse my poor english: It's better a fly near my hand (less than a
- bird), that tons (not tens) flying around.
- OS/2 is REALLY a better environment, more robust, but the two
- platforms offer multitasking.
- So I said, but I need Win'95 due to my applications.
- I'm another one.
-
- It's not for fighting.
-
- *---------------------------------------------------------*
- Eduardo Jorge Martinez Velez
- Internet URL: ejmv@satlink.com
- CompuServe ID: 73070,3653 (not working from Argentine)
- *---------------------------------------------------------*
-
-
- Article: 17514
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: simhoff@aol.com (SImhoff)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Sparks -or- Particle Storm?
- Date: 21 Apr 1996 20:40:33 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 2
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4leki1$sd@newsbf02.news.aol.com>
- References: <3174F56A.30A5@atlanta.com>
- Reply-To: simhoff@aol.com (SImhoff)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Anyone know if there is any plan for a Mac version for either of these
- programs?
-
- Article: 17515
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.sojourn.com!condor.ic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Sparks -or- Particle Storm?
- Date: 22 Apr 1996 01:11:15 GMT
- Organization: Gateway Communications Inc.
- Lines: 11
- Message-ID: <4lembj$7va@www.gatecom.com>
- References: <3174F56A.30A5@atlanta.com> <4leki1$sd@newsbf02.news.aol.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- SImhoff (simhoff@aol.com) wrote:
- : Anyone know if there is any plan for a Mac version for either of these
- : programs?
-
- I asked (E-mail) the company from their own post here, about an Amiga
- version.
-
- No reply from them and no RodSerling.deamon.server returning my mail :)
-
- Chris
-
-
- Article: 17516
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!news.edge.net!news
- From: Jim Perkins <videojim@edge.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Ron Thornton videos
- Date: Sun, 21 Apr 1996 19:47:22 -0500
- Organization: Imageflex
- Lines: 17
- Message-ID: <317AD71A.75B4@edge.net>
- References: <mad.6kb5@torment.tmisnet.com>
- NNTP-Posting-Host: ip071.tull.edge.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Mark Dunakin wrote:
- >
-
- > things I never would have thought of and weren't in the manuals. And one other
- > tape that I think you should get, even if you are new, and this tape is for
- > more versed users, is the first tape made by Infocas. It told me things that I
- > couldn't find anywhere.....Trust me on this one......I already ordered the
- > next one from them on textures. But they won't be out till June :(....md
-
-
- I bought both of them. I think they were worth it on a couple of levels. There
- were some individual techniques that really help, but there were also some issues
- of his modeling philosophy that apply to almost anything you do in Lightwave. I
- have already saved a lot of time because of these videos. The only bad thing I
- have to say is: Desktop Images just started with a new fulfillment house (according
- to whoever I talked to) and the guy trying to take my order was clueless. I had to
- call on their customer service line to place my order.
-
- Article: 17517
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FS 3dsMac
- Date: 21 Apr 1996 22:18:32 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4leq9o$2qe@newsbf02.news.aol.com>
- References: <4leh8m$ij3@news.nyc.pipeline.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- <<I bought Max and It Was a big mistake so take 15% off New and it is
- yours.>>
-
- Interesting, considering MAX just began shipping last week, and I would be
- surprised if people in New York had received their copies yet.
-
- Care to explain *exactly* the reasons why it was a big mistake, after, at
- most, a day or two of evaluation? Sorry if I find your message a little
- difficult to believe.
-
- -- Jon
-
-
- Article: 17518
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 21 Apr 1996 22:27:59 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 9
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4leqrf$30f@newsbf02.news.aol.com>
- References: <4le019$bon@dfw-ixnews6.ix.netcom.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- <<Believe it or not, I don't have a copy of the seaQuest! :)>>
-
- I know you don't, Greg; I'm just giving you a hard time. <G> As with
- anything in the film industry, the designs are the property of the
- production company. But, I've always liked the design, and thought it
- would be cool if I could ever see what the actual 3D model looked like in
- wireframe.
-
- -- Jon
-
- Article: 17519
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: 21 Apr 1996 22:44:58 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lerra$3be@newsbf02.news.aol.com>
- References: <4legi7$cb5@pipe11.nyc.pipeline.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- -------
- We dont care about your Lies
- ------
-
- Die, infiedel, die!
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 17520
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!gt-news!nntp.ipst.edu!news.Gsu.EDU!news-feed-1.peachnet.edu!paperboy.wellfleet.com!news3.near.net!shore!news
- From: kester@GreenWheels.com (Jeff Kester)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page
- Date: 22 Apr 1996 02:50:51 GMT
- Organization: GreenWheels Electric Car Co.
- Lines: 26
- Message-ID: <4les6b$4fh@shore.shore.net>
- References: <31787c42.6476226@nntp.loop.com> <jpburns-2104961936040001@192.0.2.1>
- NNTP-Posting-Host: slip-18-24.shore.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
- Xref: news2.cais.com comp.graphics.animation:34687 comp.graphics.apps.lightwave:17520 comp.graphics.apps.photoshop:14411 comp.graphics.packages.3dstudio:15293 comp.os.ms-windows.apps.utilities.win3x:1666 comp.os.ms-windows.apps.utilities.win95:8879 alt.26
-
- In article <jpburns-2104961936040001@192.0.2.1>, jpburns@crl.com says...
- >
- >In article <31787c42.6476226@nntp.loop.com>, nyboyinla@tribeca.ios.com
- >(John Weinberger) wrote:
- >
- >>Re: http://www.loop.com/~maeder/
- >>
- >>Wow!
- >{more stuff deleted}
- >
- >I kind of wonder about your honesty in this matter, as both your address
- >and the website you endorse are from "loop.com."
- >
- >Hmmmmmm.....
- >
- >James Burns
-
- Whether it's his own page or not, I'd hafta say that mailbox is the best use of Java I've
- seen on the Web!! I was definately ROTFLOL! It's true, sometimes a thousand words
- still beat a picture B^)
-
- --
- --Jeff K. GreenWheels Electric Car Co.
- kester@greenwheels.com Beverly, MA USA
- http://www.greenwheels.com/~kester
-
-
- Article: 17521
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Warning: DPS (Digital Processing Systems Inc.)
- Date: 21 Apr 1996 23:00:23 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 11
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4leso7$44q@newsbf02.news.aol.com>
- References: <4l9rel$isd@newsbf02.news.aol.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >Please ignore the previous post regarding DPS having poor tech support or
- >bad products. It is incorrect.
-
- Incorrect and a very minority opinion.
- --Brian
-
-
-
- ====== http://members.aol.com/virtualbri/ ======
- == Home of the rather large and mostly complete ==
- ===== LightWave 3D Internet Resource Lists =====
-
- Article: 17522
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: 21 Apr 1996 20:03:02 -0700
- Organization: Primenet (602)395-1010
- Lines: 46
- Sender: root@primenet.com
- Message-ID: <4lest6$agu@nnrp1.news.primenet.com>
- References: <4l8skv$7ts@newsbf02.news.aol.com> <N.042196.134747.91@earthlink.net.earthlink.net>
- X-Posted-By: steph@usr3.primenet.com
-
- fwtep@earthlink.net wrote:
- : On 4/20/96 11:35AM, in message <317927c3.1803493@news.alt.net>, Tim Krego
- : <tkrego@norden1.com> wrote:
-
- : > All the LW guys get off saying 3DSR4 doesn't come with lensflares and
- : > bones. We have to purchase them seperately and they blow away the LW
- : > versions. LW 5.0 still misses some of the features in LenZFX Inferno
- : > 2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in
- : > 2-3 months and will probably be a jump up from the 3DSR4 versions.
-
- : The thing is though that if you spend the equivalent amount of money on
- : Lightwave and plugins that you'd spend on JUST MAX or 3DS R4 you'd have a
- : package that runs quite a few rings around MAX/3DS and even a ring or two
- : around Alias and SoftImage. Yes, there still may be a few differences
- : (especially between Alias and SI), but it would be a pretty unbeatable package
- : nonetheless.
-
- You can put dual turbochargers on a Camaro Z28 to get 400 hp out of it,
- but it will never be a Ferrari, though it might be able to keep up with
- one so long as you don't turn.
-
- Nothing you do to the current (v5) version of LW will bring it anywhere
- near Alias. It would take alot of work to bring it near Softimage. If you
- saw the speed of the particles, interactive lighting, and understood what
- the construction history of MAX does, you'd know that there are
- fundamental things which LW needs to have changed before it is the equal
- of MAX.
-
- There are lots of areas where LW and MAX overlap, small areas in which LW
- is superior. Have you even seen MAX? Alias? Softimage?
-
- : --
- : -=Fred=-
-
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "Whenever I truly think something can't be
- steph@primenet.com done, that is when I redouble my efforts to
- prove myself wrong."
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 17523
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Upgrading???
- Date: 21 Apr 1996 23:08:11 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 18
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4let6r$4bg@newsbf02.news.aol.com>
- References: <3177FF81.3D02@polaris.net>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >does anybody think it's fair that newtek is going to make us pay
- >$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
- >I'm going to have to shell out a Sh*t load of money (for me) so I can
- >have what other programs have always had. I think Newtek should call this
-
- >V4.1 and let us, how spent 800+ dollars get what we deserve....
-
- Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX,
- $7995 for SoftImage?
-
- Those are your upgrade costs for programs in a similar quality range.
-
- You choose.
- --Brian
-
- ====== http://members.aol.com/virtualbri/ ======
- == Home of the rather large and mostly complete ==
- ===== LightWave 3D Internet Resource Lists =====
-
- Article: 17524
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 21 Apr 1996 23:15:37 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 11
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4letkp$4la@newsbf02.news.aol.com>
- References: <N.042196.134241.32@earthlink.net.earthlink.net>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:34688 comp.graphics.apps.lightwave:17524 comp.graphics.packages.3dstudio:15295
-
- <<Max isn't shipping yet. They wanted it to announce shipping at NAB but,
- alas,
- we learned that even non-NewTek programs are having their problems.
- Remember,
- Autodesk is far worse when it comes to missing deadlines than NewTek.>>
-
- Wrong. Autodesk began shipping 3D Studio MAX last Wednesday night, April
- 17th, to both the U.S. and Europe; people on the West Coast have already
- confirmed receiving it.
-
- -- Jon
-
- Article: 17525
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.monmouth.com!usenet
- From: you@somehost.somedomain (g)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Problem AVIFIL32.DLL
- Date: 22 Apr 1996 03:26:10 GMT
- Organization: Your Organization
- Lines: 17
- Message-ID: <4leu8i$m6s@news.monmouth.com>
- References: <4lbcch$r74@dfw-ixnews6.ix.netcom.com>
- NNTP-Posting-Host: ppp30.monmouth.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <4lbcch$r74@dfw-ixnews6.ix.netcom.com>, chrisw6@ix.netcom.co
- says...
- >
- >I am running LW4.0 on Intel. Just up graded to Win 95 and tried to
- >render some animation and got this message
- >
- >" error starting program
- > the AVIFIL32.dll file is linked to missing export NTDLL.DLL:memmove"
- >
- >Any sugestions.
- >
- The same thing happened to me.... I had to replace the avifil32.dll that
- lightwave installed on my computer with the one that came with
- Windows95. Just search your windows95 cd for the file and copy over the
- one that lightwave put in your windows\system directory. Everything will
- be just fine and dandy.
-
-
- Article: 17526
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!newshub.csu.net!charnel.ecst.csuchico.edu!psgrain!nntp.teleport.com!usenet
- From: Stephen Bailey <sgbailey@teleport.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sun, 21 Apr 1996 20:41:26 +0100
- Organization: Will Vinton Studios
- Lines: 27
- Message-ID: <317A8F66.C3A@teleport.com>
- References: <4l9plh$i2f@newsbf02.news.aol.com> <4lebim$j7e@news.accessone.com>
- Reply-To: sgbailey@teleport.com
- NNTP-Posting-Host: ip-pdx22-36.teleport.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (WinNT; I)
-
- jeric@accessone.com wrote:
- >
- >
- > >
- > > >Internal Alpha Channel Nope, only external
- > > I m not sure what this is. Could someone explain this one?
- >
- > Lightwave surfaces now have alpha channels attached to them: I'm not
- > quite sure of their use yet.
- >
-
- I found a wonderful use for them. Say you have a round object's surface and you want to stamp
- a big fat 'M' on the belly. :)
-
- Just add another surface color texture map that loads
- the 'M' image and it's alpha channel (Wavefront's .RLA format works very well for
- this -- see HIIP). The alpha channel should appear as a white M against black. Turn off width
- and height tiling, select the RGB and alpha channel images, size and center it for taste, and
- you're done. The decal does not interfere with other surface color settings.
-
- From there you can adjust the transparency of the decal, as well as aliasing, et al.
-
- The multiple surface texture options will, by themselves, increase the depth and quality of LW's
- output many times over. It's one of the best new features for surfacing junkies, as is the
- alpha channel support.
-
- SGB
-
- Article: 17527
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry
- From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Any LW5.0 betatesters with info?
- Date: 22 Apr 1996 04:22:07 GMT
- Organization: University of California, Santa Cruz
- Lines: 42
- Message-ID: <4lf1hf$ped@darkstar.UCSC.EDU>
- References: <4ldchn$4n1$1@melbourne.DIALix.oz.au>
- NNTP-Posting-Host: si.ucsc.edu
- X-Newsreader: NN version 6.5.0 #1 (NOV)
-
-
- In <4ldchn$4n1$1@melbourne.DIALix.oz.au> stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
-
- > Well now that LW5 has been announced I presume that all NDA's
- >have run their course.
- > Would any of the LW5 beta-testers who frequent this group care
- >to share their opinions of the new release.
-
- Welp, considering that beatas are not supposed to reveal who they are..i
- dunno if any will reply...
-
-
-
- > ie
- > Are MetaBlobs simply a modelling function or are they
- > animatable in Layout ?(eg. Blobs deform if moved closer to the
- > sphere of influence of other Blobs)
-
-
- Metablobs...i musta missed that feature in 5.0 do you mean uh i think it
- is called metanurbs???? if so, it is a modeling feature.
-
-
- > How realtime are OpenGl realtime previews in both
- > Modeller and Layout, at what rez, at what colour depth?
- > What hardware is necessary to support it (ie. your system)
- >
- If you have powerview on your machine now...expect similar
- performance..and slower (if you enable more shading options)...on an
- alpha open gl wasn't painfully slow..but still you can not do open gl
- layout preview animations wqithoput an open gl card...it was rather quick
- on an alpha actually...basically it is usefull for modeling and layout
- previews of a frame...but until opengl card come out that are good
- ..don't expect to be using open gl displays all the time.
- Using open gl on a 256 color screen SUCKS!! 24bit is teh way to go...i do
- not think it makes too much of a time difference if youuse a 24bit screen
- or a 16-bit screen.
- --
- ----------------------------------
- Adam Chrystie LightWave 3D Animator
- Cinema/Video Major, Senior
- University Of California at Santa Cruz
-
- Article: 17528
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: Mon, 22 Apr 1996 00:29:28 -0400
- Organization: The Ohio State University
- Lines: 13
- Message-ID: <317B0B28.4268@osu.edu>
- References: <mad.6lld@torment.tmisnet.com>
- Reply-To: jasper.7@osu.edu
- NNTP-Posting-Host: ts30-7.homenet.ohio-state.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (WinNT; I)
-
- Mark Dunakin wrote:
- >
- > SG> For those of you who don't know what it is, Meshpaint allows you to paint
- > SG> textures directly on an object once you've set up the texture locations.
- > SG> Like Amazon Paint on the SGI.
- > ----------------
- > I keep on hearing abvout this MeshPaint and would like to know where do I go
- > to find out about it?.......thanx..........md
-
- MeshPaint is sold by Digimation, but it is still a far cry from Tarna or Amazon
- Paint on the SGI. But it seems to have gotten a lot better with the Windows version.
-
- Jeff
-
- Article: 17529
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.edge.net!news
- From: Jim Perkins <videojim@edge.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: ERROR NO FREE ALPHA UPGRADE
- Date: Sun, 21 Apr 1996 22:47:55 -0500
- Organization: Imageflex
- Lines: 16
- Message-ID: <317B016B.6148@edge.net>
- References: <4l77sk$ilt@darkstar.UCSC.EDU>
- NNTP-Posting-Host: ip076.tull.edge.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Adam Ives Chrystie wrote:
-
- > MIPS versions will get a free upgrade...who the heck uses a MIPS version
- > anyway? i know nobody....
-
-
- Some of us who bought the original Raptors and ScreamerNet still use
- MIPS. Granted, it's not the best by a long shot, but it cost so much we
- still use it for some simpler animations. It's either that or convert it
- to a file cabinet. In fact, this free upgrade may be the only way left
- to feel good about buying Original ScreamerNet since it was dropped in
- favor of ScreamerNet II. BTW, does anyone know of an OpenGL card that
- will work on the older (non PCI) motherboards, and with MIPS/NT drivers?
-
- Jim Perkins
- Imageflex Productions, Inc.
-
- Article: 17530
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!HiWAAY.net!usenet
- From: bjohnson@hiwaay.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- Date: Mon, 22 Apr 1996 01:15:20 GMT
- Organization: HiWAAY Information Services
- Lines: 66
- Message-ID: <317adb74.26753685@parlor.hiwaay.net>
- References: <4jr45s$h53@pheidippides.axion.bt.co.uk> <ABLXqRnyhI@flamma.donetsk.ua>
- NNTP-Posting-Host: max5-163.hiwaay.net
- X-Newsreader: Forte Agent .99d/32.168
- Xref: news2.cais.com comp.graphics.animation:34690 comp.graphics.apps.lightwave:17530 comp.graphics.apps.photoshop:14425 comp.graphics.packages.3dstudio:15297 comp.os.ms-windows.apps.utilities.win3x:1668 comp.os.ms-windows.apps.utilities.win95:8887 alt.26
-
- Hate to break anyones hearts, but any multitasking on a PC is SHIT!
- The IBM PC (CLONE) was not designed to do multitasking it was designed
- to do one process at a time. When IBM's first came out that's all
- that the 80888 processor could handle.
-
- Now the switch is when the IBM CLONES by this time, got to looking
- around at TRUE multitasking environments. Such as the Commodore
- AMIGA's and Macintosh's and started wanting to be like them. Well all
- Microsoft could do was imitate them. I've owned and still do own an
- AMIGA 2000 and know what TRUE multitasking is about.
-
- Reason being is that Commodore and Apple built there multitasking
- machines from the hardware up. Multitasking is not nearly as efficent
- when you have to do it software down with out the underlying hardware.
-
- For instance, the AMIGA had around 7 different chipsets all devoted to
- multitasking. Commodore even gave them names (denise, diane, etc..)
- and each chip did it's own task. That's why the AMIGA could do 20
- different tasks at the same time with a wimpy ole Motorola (forgive me
- I forget the number) processor. The processor was compariable to a
- 386/16 mhz. machine.
-
- Sadly enough though I've had to move into the world of Microsoft's
- Windows. I bought my AMIGA because it had kick ass sound and
- graphics. At the time a sound card for a IBM PC would cost around
- $4000.00. And EGA with 256 colors was all the IBM could muster.
-
- So when you start talking about Microsoft Windows 95, NT, 3.1 or
- whatever even OS/2 shit. Remember that until a major hardware change
- is made on this antiquated architecture that you call a IBM PC running
- with a PENTIUM 166 mhz and still stumbling around trying to do 2
- tasks. Remember the AMIGA's and what they did with alot less
- processor.
-
-
- On Sat, 13 Apr 96 08:23:17 +0200, "James B. Liechtenstein"
- <jbl@flamma.donetsk.ua> wrote:
-
- >In article <316192B5.69BB@europeonline.com>, "Frank O. Schaefer" <psycho@europeonline.com> writes:
- >>>> >Spader
- >>>> If you use WIN95 you can download multipule files.
- >>>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
- >>>
- >>>If you haven't already noticed:
- >>>Win95 does not do real multitasking Win95 is pure SHIT !
- >>>You should use a real multitasking environment instead !
- >>>And if your on a PC the only thing for YOU is OS/2 !!
- >>>
- > Diar Frank!
- >May be you are a big specialist, i don't know,
- >but I think that many people in the world do not sure that
- >W95 is a pure SHIT!!!
- > If you sou sure in it, may be you can tell me WHY?!!!
- >And why so many people working with Windows 95.
- >
- >
- > James B. Liechtenstein
- > ~~~~~~~~~~
- > E-mail: jbl@flamma.donetsk.ua
- > Donetsk, Ukraine
- > Phone/fax: (0622) 90-42-49
- > 93-71-70
- >
- >
- >
-
-
- Article: 17531
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 21 Apr 1996 23:43:45 -0400
- Organization: Pipeline
- Lines: 21
- Message-ID: <4lev9h$ipb@pipe11.nyc.pipeline.com>
- References: <31792c69.2993704@news.alt.net>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 20, 1996 18:35:15 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'tkrego@norden1.com (Tim Krego)' wrote:
-
-
- >On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
- >wrote:
- >>>Seamless Plugin Architecture Nope
- >> ^^^^^^^^
- >> How do you define *seamless*?
- >
- >Where a plugin works just like it was a feature of the program. This
- >is in the underlying architecture of MAX and I think LW's plugin
- >architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just
- >the posts, so I don't know if the plugin stuff has been expanded.
-
- In other words because everything ends up as a separate window in 3DMAX,
- another plug-in in a window by itself just fits right in, whereas plug-ins
- on lightwave stand out because everything else is internally integrated?
-
- --
- M C L -
-
- Article: 17532
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: Mon, 22 Apr 1996 00:41:57 -0400
- Organization: The Ohio State University
- Lines: 22
- Message-ID: <317B0E15.35CD@osu.edu>
- References: <4l86js$deq@goodnews.voicenet.com> <4l8krh$5kr@newsbf02.news.aol.com> <4l99vl$fhm@nntp1.best.com> <mac3d-2104961828330001@p8.superlink.net>
- Reply-To: jasper.7@osu.edu
- NNTP-Posting-Host: ts30-7.homenet.ohio-state.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (WinNT; I)
- CC: mac3d@superlink.net
-
- > Are you referring to EI on the Mac as competition for LW on whatever, or
- > EI vs. LW on the Mac? I'm curious since I'm a Mac addict drooling over LW
- > as an alternative to the $7500 EI. Although EI's recent announcement of
- > Electric Image Broadcast* does kind of change things.
-
- I think it is a very smart decision on their part to release this broadcast
- version as well as the amazingly cheap student version.
-
- > I've used EI and its pretty impressive. Very fast, very powerful animation
- > and excellent image quality, i.e. Terminator2, Star Trek:Generations,
- > Journeyman Project 2 etc. I'd like to know why you don't think it can
- > compete with LW, which I've never used. For example, what does LW do that
- > EI doesn't? What does it do better?
-
- Well, LW has a modeler for one thing. This isn't much of a concern if you have
- the money to buy Form-Z along with EIAS. Although NURBS are supposedly being
- put in the next release. LW is also a raytracer where EIAS is not. But I think
- they have gotten around it very well as EIAS turns out beautiful and realistic
- renderings as ultra-sonic speeds. As with MAX, LW has EIAS beat with price
- and that's about it. LW is a BIG deal though on the Mac. I know from being
- forced to use Strata, Infini-D, and Extreme 3D(by far the worst) that LW is
- a very welcome 3D tool for Mac 3D artist.
-
- Article: 17533
- Path: news2.cais.com!mcbones
- From: djmccoy@pacificnet.net (Daniel J. McCoy)
- Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
- Subject: Re: Max And Tim Kreg
- Date: Mon, 22 Apr 96 04:48:29 GMT
- Organization: Capital Area Internet Service, Inc.
- Lines: 12
- Message-ID: <4lf2sm$542@news2.cais.com>
- References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net> <4leicv$jbl@news.nyc.pipeline.com>
- NNTP-Posting-Host: 206.101.13.95
- X-Newsreader: News Xpress 2.0 Beta #0
-
- [Message snip]
- Actually, in defense for Tim Krego, he's posted on behalf of both 3D Studio
- AND LightWave, both in favor and against. While I'm not entirely in favor of
- bringing "advocacy" level messages to either newsgroup, he has offered
- feedback on both sides. He has also done this on the LightWave3D mailing
- list. If anything, he offers a viewpoint from both platforms.
-
- Dan
-
- --
- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
- WWW - http://www.pacificnet.net/~djmccoy
-
- Article: 17534
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: t0pjimmy@aol.com (T0pJimmy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Upgrading???
- Date: 22 Apr 1996 00:48:53 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 41
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lf33l$6q4@newsbf02.news.aol.com>
- References: <4let6r$4bg@newsbf02.news.aol.com>
- Reply-To: t0pjimmy@aol.com (T0pJimmy)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >>does anybody think it's fair that newtek is going to make us pay
- >>$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
- >>I'm going to have to shell out a Sh*t load of money (for me) so I can
- >>have what other programs have always had. I think Newtek should call
- this
-
- >>V4.1 and let us, how spent 800+ dollars get what we deserve....
-
-
- >Subject: Re: Upgrading???
- >From: virtualbri@aol.com (VirtualBri)
- >Date: 21 Apr 1996 23:08:11 -0400
- >Message-ID: <4let6r$4bg@newsbf02.news.aol.com>
- >Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX,
- >$7995 for SoftImage?
-
- >Those are your upgrade costs for programs in a similar quality range.
-
- >You choose.
- >--Brian
-
-
- I use both Lightwave (extensively) and 3DS (gathers dust) and my
- upgrade to Max was the same cost as my upgrade to LW 5.0, for my DEC
- Alpha's. After seeing both versions at NAB I'd have to say they're a steal
- at that price, but with some of the awsome new FX that are immediately
- available with Max (volumetric lighting, all operations being fully
- animatable directly in layout, and a freeware combustion plug-in that I
- just downloaded (incredible demo AVI's)) I have to admit Max will probably
- get a heck of a lot of use in my studio.
-
- I'd prefer working only with LW so I'm hoping plug-ins will continue
- to develop strongly in that direction. I'm also concerned with the actual
- rendered output from Max, although it will supposedly allow different
- renderers through plug-ins.
-
- Anyway, if you've stayed up to date with either package, their "5.0"
- upgrades are identical in price. And like I said earlier, they're both
- well worth it.
- Jim Guyon
- T0pJimmy@aol.com
-
- Article: 17535
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 21 Apr 1996 23:58:20 -0400
- Organization: Pipeline
- Lines: 13
- Message-ID: <4lf04s$kgu@pipe11.nyc.pipeline.com>
- References: <31792dd9.3361563@news.alt.net>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 20, 1996 18:37:54 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'tkrego@norden1.com (Tim Krego)' wrote:
-
- >space to have a surfaces panel open? Or an animation track? The LW
- >interface is nice, but the Amiga roots are holding it back.
-
- Not Amiga, Toaster. The Toaster's interface was unique even for Amiga. By
- the way about having additional windows to view textures and etc, you are
- working in a multitasking environment. In that respect, the Amiga roots are
- showing.
-
- --
- M C L -
-
- Article: 17536
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 22 Apr 1996 00:11:10 -0400
- Organization: Pipeline
- Lines: 36
- Message-ID: <4lf0su$m58@pipe11.nyc.pipeline.com>
- References: <wturber.1005.00B813EF@primenet.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- >>>Unlimited Cameras One Camera
- >>
- >>I wish I had more than one myself.
- ========================================================
-
- On Apr 20, 1996 23:58:01 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'wturber@primenet.com (Walter (Jay) Turberville )' wrote:
-
-
- >With the exception of targeting a camera to an object, this can be
- effectively
- >
- >simulated by using Null objects. For simplicity, just rename the Nulls as
- Cameras. I haven't tried it , but you might even be able to use IK to
- target the "fake" cameras. Personally, I don't understand the advantage of
- multiple cameras, but would be pleased to be enlightened. Oh - BTW - if
- you did this a lot and didn't like to go through the renaming procedure,
- you could construct a multiple camera scene and do a load from scene.
- >
- =======================================================================
-
- That, or just making and saving multiple scenes, or targeting the camera to
- different nulls and switching the parenting of the camera to different
- nulls.
-
- The advantage is of multiple cameras is simply that you can try out more
- stuff within the same scene. You have a little bit of it with top, side,
- front and perspective views. It would be nice to have alternate cameras so
- you can compare shots without reloading. I guess you could do this by
- saving the motion. I think it'd be easier to do with multiple cameras
- available. Hmm come to think of it, I guess you can simulate multiple
- cameras by using spot lights and saving re-using the motion for the camera?
-
-
- --
- M C L -
-
- Article: 17537
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 22 Apr 1996 00:13:27 -0400
- Organization: Pipeline
- Lines: 21
- Message-ID: <4lf117$md5@pipe11.nyc.pipeline.com>
- References: <4lcpmh$bp7@nnrp1.news.primenet.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 21, 1996 00:56:01 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'Steph Greenberg <steph@primenet.com>' wrote:
-
-
- >cuts, different focal planes, set up stereoscopic viewing, character POVs,
-
- >light POVs. A whole lot of things. Plus you might want render cameras,
- >and work cameras. Once you have it it's hard to work without multiple
- >cameras.
- >
- >I'm sure if enough people made a big deal out of it they'd add it, since
- it
- >isn't all that difficult to add according to one of the programmers I work
-
- >with.
-
- I think it is only because it never occured to them to put it in. It seems
- painfully trivial compared to the BIG changes being implemented.
-
- --
- M C L -
-
- Article: 17538
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.cse.psu.edu!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
- Subject: Re: Max And Tim Kreg
- Date: Mon, 22 Apr 1996 00:56:03 -0400
- Organization: The Ohio State University
- Lines: 37
- Message-ID: <317B1163.1E2D@osu.edu>
- References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net> <4leicv$jbl@news.nyc.pipeline.com>
- Reply-To: jasper.7@osu.edu
- NNTP-Posting-Host: ts30-7.homenet.ohio-state.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (WinNT; I)
-
- > I have a feeling that this guy works for kinetix
- > or is a disgruntled ex-newtek employee
- > or Hired by Play to bad mouth Lightwave on the net during NAB
-
- Paranoid are we? :)
-
- > His posts are full of inaccuracies (spelling? speaking of inaccuracies!)
- > Lightwave has had animated texture maps for quite awhile.
- > The plugins do fully integrate into the program.
- > Seamless?? phuh!
- > 3ds lensfx results are NOT as good as lightwaves' native lens flares
- > More buttons to click, thats all.
-
- I can't say much about spelling since I am a terrible typist and never re-
- read what I write. In defense of the guy though, I think what he meant
- was by using an animation as a texture, like if you could be able to
- apply an AVI, MPEG, QT, FLIC, or whatever as a texture. It is just an
- easier way to do animated textures than using a whole series of images.
- I think MAX is really seamless as is most of LW so that isn't a major
- concern for me. LensFX does LW lens flares as well as Photoshop lens
- flares as well as predefined LensFX flares or create your own style flares.
- With Inferno LensFX also does very nice explosions and such effects,
- plus it does rack focus effects and other camera style FX. It's a little
- more than a few extra buttons.
-
- > and Max's (I know because I have it) so called modelles approach
- > I find crowded compared to Lightwaves 2 pronged approach
- > and the film shoot metaphor of Layout is elegant.
-
- Speaking of spelling :)(hint:Modeless). I think this is all user prefrence,
- but I see many programs taking the modeless approach: Softimage, Alias,
- MAX, Truespace, Real3D, pretty much all Mac 3D programs. But I have used
- 3DS for DOS as well as Imagine for years without much of a complaint for
- switching for tasks. I don't care much either way, as long as my stuff
- turns out looking good in the end.
-
- Jeff
-
- Article: 17539
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.abest.com!usenet
- From: "Andrew S. Milkis" <andrewm@tnp.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: Lightwave 3D 4.0 for SGI
- Date: Mon, 22 Apr 1996 01:06:20 -0400
- Organization: Digital Euphoria
- Lines: 18
- Message-ID: <317B13CC.3060@tnp.com>
- NNTP-Posting-Host: tnp143.tnp.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- For Sale,
-
- Lightwave 3D 4.0. Lists from Xaos Tools for $2495, Asking $1500.
-
- Here's the deal --> I tried to sell it with an Indigo a while back, but
- I could only sell the machine.
-
- Includes original program CD, all documentation, manuals and licensing
- information.
-
- Any questions or interest, please email.
-
-
- Thanks!
-
-
- Andrew Milkis
- andrewm@tnp.com
-
- Article: 17540
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!beanbaw.demon.co.uk
- From: John Reddington <john@beanbaw.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Any good LW books or magazines?
- Date: Sun, 21 Apr 1996 20:40:47 GMT
- Organization: None
- Lines: 20
- Message-ID: <642696923wnr@beanbaw.demon.co.uk>
- References: <31722ea5.9081683@nntp01> <3176bfaf.64121600@unix.globalone.net>
- Reply-To: john@beanbaw.demon.co.uk
- X-NNTP-Posting-Host: beanbaw.demon.co.uk
- X-Broken-Date: Sunday, Apr 21, 1996 20.40.47
- X-Newsreader: Newswin Alpha 0.7
- X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!beanbaw.demon.co.uk
-
- In article: <3176bfaf.64121600@unix.globalone.net> atlantis@globalone.net writes:
- > Try some of the DESKTOP IMAGES videos by either Lee Stranahan, or better yet, a
- > little more advanced tapes by Ron "The 3D God" Thornton (B5 fame in case you're
- > wondering). These are all very good tapes and bring you thru practically ALL of
- > the options on Modeler and Layout.
- >
- > Hope this helps.
- > Bob
-
-
- Do the Lee Stranahan tapes cover Lightwave 4.0?
-
-
- ----------------------------------------------------------------------------
- | John Reddington EMail john@beanbaw.demon.co.uk |
- |
- ----------------------------------------------------------------------------
-
-
-
- Article: 17541
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.val.net!usenet
- From: markw@val.net (Mark W)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Mon, 22 Apr 1996 04:53:28 GMT
- Organization: ValNet, Inc.
- Lines: 25
- Message-ID: <4lf68b$85a@ooze.val.net>
- References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net>
- NNTP-Posting-Host: ppp3.val.net
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.animation:34693 comp.graphics.apps.lightwave:17541 comp.graphics.packages.3dstudio:15300
-
- Hey,
-
- As no-one seems to have mentioned it, the single biggest reason why LW
- is favoured over 3DS is that LW's renderer produces very good looking
- images whereas 3DS's renderer is widely regarded as being good for
- making low res computer game images and nothing else.
-
- Before all you 3DS junkies attempt to savage me, I want to point out
- that I use 3DS at work just about every working hour of every working
- day. I like it, but... If you need convincing images at TV res then
- forget it, buy something else.
-
- The truly sad part of all this is that if reports are to be believed
- then the only part of 3DS that hasn't been spruced up for MAX is...
- yes, you've guessed it... the renderer.
-
- -MarkW-
-
- and hey... I'm on ValNet, which doesn't have newsgroup coverage worth
- shit, I'm missing three quarters of the postings from every group and
- you know what they said? They said "We need more memory to store it
- all, if more people complained then we'd get it." I guess I won't be
- with ValNet very long...
-
-
-
- Article: 17542
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.athens.net!usenet
- From: Eldar Cholich <eldar@athens.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Phantom Countries
- Date: Sat, 20 Apr 1996 14:22:49 -0400
- Organization: Athens Isp
- Lines: 13
- Message-ID: <31792B79.41C6@athens.net>
- NNTP-Posting-Host: iris.athens.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b2 (X11; I; IRIX 5.3 IP22)
-
- Did you notice that in directory objects/flags/europe there are object
- files for Czechoslovakia and Yugoslavia!?
-
- Don't those people know that these countries cease to exist about five
- years ago? ;^)
-
- I wonder who could possibly need such objects...
-
- --
- eldar@athens.net
- Eldar Cholich
- Athens' ISP, Inc.
- http://www.athens.net/
-
- Article: 17543
- Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!ix.netcom.com!ix.netcom.com!news
- From: wmendez@ix.netcom.com(William A. Mendez )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 5.0 (map or math motion plug-in)
- Date: 20 Apr 1996 06:58:29 GMT
- Organization: Netcom
- Lines: 6
- Message-ID: <4la1ul$adr@dfw-ixnews4.ix.netcom.com>
- References: <31771CD7.62B1@execpc.com> <4l8q6g$473@hermes.acs.unt.edu>
- NNTP-Posting-Host: ix-jc9-04.ix.netcom.com
- X-NETCOM-Date: Sat Apr 20 1:58:29 AM CDT 1996
-
- Hello,
-
- has anyone hear of this new plug-in being developed for 5.0 called map
- or math motion? Is this similar to MAX's $1500 biped plug-in?
-
- Will Mendez
-
- Article: 17544
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Any good LW books or magazines?
- Date: 22 Apr 1996 02:21:21 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 26
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lf8h1$8k4@newsbf02.news.aol.com>
- References: <642696923wnr@beanbaw.demon.co.uk>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
-
- Do the Lee Stranahan tapes cover Lightwave 4.0?
- ----------------
-
- We'll be annoucing 4 new tapes in the next couple of days....
-
- A two tape set called (probably) the LightWave 5.0 Crash Course - close to
- 4 hours of brand new training designed mainly to get people up, running
- and doing cool stuff in LightWave 5.0
-
- And - two tapes co-hosted with my brother Ken - A SERIOUS LightWave 'god'
- if there ever was one - he'll cover modeling and animation techiniques
- including MetaNurbs, Metaform, IK, bones, etc etc....Ken built the
- Hammerheads on Space, the EVA suit on seaQuest, worked on the 'Water
- Women' on Hercules....on and on.....these two tapes are lessons from the
- best there it....
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 17545
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Volumetric lighting
- Date: 22 Apr 1996 01:39:01 -0400
- Organization: Pipeline
- Lines: 29
- Message-ID: <4lf61l$17v@pipe11.nyc.pipeline.com>
- References: <4lcln1$pkk@pipe9.nyc.pipeline.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 21, 1996 02:48:01 in article <Re: Question about 5.0>,
- 'mikeling@nyc.pipeline.com (MICHAEL C. LING)' wrote:
-
-
- >I think the important thing whether 3D MAX actually does volumetric
- >lighting and shadows as opposed to internally incorporating the
- transparent
- >cone trick. So far I have seen only two pictures of 3DMAX and its alledged
-
- >volumetric lighting and it did not look at accurate in those
- examples(light
- >coming thru exhaust fans, and skylight in a musuem). It mainly looked like
-
- >fractal noise atmospheric stuff.
- >
- =====================================================
-
- A follow-up. I went back to see the BLUEBAY.jpg(the one with the light
- coming in through exhaust fans) and it was casting shadows where it should.
- I was mistaken. VL is a pretty neat thing to have. I hope the VL plug-in
- comes soon. I imagine a plug-in like that would be a variation on the
- shadow mapping function, once it gets a silohuette of the shadowed item, it
- can extrude a cone back into the light source, while searching along the
- light tube to where the object is and make the tube 100% transparent in
- front of the object.
-
-
- --
- M C L -
-
- Article: 17546
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave,
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 22 Apr 1996 01:27:00 -0400
- Organization: The Pipeline
- Lines: 32
- Message-ID: <4lf5b4$8v@pipe11.nyc.pipeline.com>
- NNTP-Posting-Host: 198.80.32.51
- X-To: news:comp.graphics.apps.lightwave
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Mailer: Pipeline v3.5.0
-
- On Apr 21, 1996 16:47:21, 'Tim Krego <tkrego@norden1.com>' wrote:
-
-
- >At 12:30 PM 4/21/96 -0400, you wrote:
- >>The claim is that there is real Volumetric Lighting, but the two samples
- I
- >>had seen did not match the light source or the shadows.That's why I
- wonder
- >>if the VL was faked or simply does not work. Have you seen examples where
-
- >>the volumetric lighting cast accurate silohuetted shadows through the
- haze?
- >
- >What samples are you referring to? The only pic I have seen with VL
- shadows
- >was a funky vase with a polyhedra for a rose with shadows on the table.
- >
- >
-
- Here is the www address.
-
- http://www.torcomp.com/3dmax.htm
-
- I looked the bluebay.jpg image again and I was mistaken; the shadows were
- correct.
- There's a picture of headlights underwater with varying density of light
- that I overlooked last time.
- I wonder how long volumetric lighting takes to render versus regular?
-
-
- --
- M C L -
-
- Article: 17547
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!lll-winken.llnl.gov!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Possibly DUMB question re: LW4.0
- Date: 22 Apr 1996 04:13:26 GMT
- Organization: Netcom
- Lines: 37
- Message-ID: <4lf116$nqm@dfw-ixnews8.ix.netcom.com>
- References: <3179ca71.38505536@unix.globalone.net>
- NNTP-Posting-Host: lax-ca13-26.ix.netcom.com
- X-NETCOM-Date: Sun Apr 21 11:13:26 PM CDT 1996
-
- In <3179ca71.38505536@unix.globalone.net> atlantis@globalone.net
- writes:
- >
- >To all LW guru's:
- >
- > Ok, this may sound dumb but I can't seem to figure this out.
- >
- > I just bought LW4.0 (Intel NT), I've used the Amiga versions for
- years.
- >My problem is this:
- >
- > I created a simple TEXT logo and surfaced it as usual.
- The
- >problem lies in the lighting. If I turn AMBIENT light to 0% and the
- ONLY light
- >down to 0%, shouldn't the image render black? I can't seem to get the
- >light/ambient to cause the image to go dark. What am I doing wrong?
- I've tried
- >all 3 types of light, with, and without falloff. Ambient at 0-5%, and
- the ONLY
- >light source at anywhere from 80-0%. The image always seems to be the
- same
- >brightness.
- > Oh, BTW:, I'm set in the Camera options to Realistic, Trace
- Shadows.
- >
- > Any clues would be GREATLY appreciated!
- >
- >Thanks,
- >Bob
- >
-
-
- Are your surfaces possibly luminous?
-
- GT
-
-
- Article: 17548
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
- Subject: Re: Max And Tim Kreg
- Date: 22 Apr 1996 02:03:09 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 18
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lf7et$8dn@newsbf02.news.aol.com>
- References: <317B1163.1E2D@osu.edu>
- Reply-To: stranahan@aol.com (Stranahan)
-
- ----------
- Hired by Play to bad mouth Lightwave on the net during NAB
- ---------
-
- Why would you think for a second that Play - who have no real stake in
- LightWave, although a bunch of people there do like it - would do this?
- Play is far more successful in it's first year or so than NewTek ever
- was....they don't really care much...
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 17549
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Any LW5.0 betatesters with info?
- Date: Mon, 22 Apr 1996 02:46:31 -0400
- Organization: Concentric Internet Services
- Lines: 46
- Message-ID: <317B2B47.3D72@pilot.msu.edu>
- References: <4ldchn$4n1$1@melbourne.DIALix.oz.au> <4lf1hf$ped@darkstar.UCSC.EDU>
- NNTP-Posting-Host: cnc045194.concentric.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- Adam Ives Chrystie wrote:
- >
- > In <4ldchn$4n1$1@melbourne.DIALix.oz.au> stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
- >
- > > Well now that LW5 has been announced I presume that all NDA's
- > >have run their course.
- > > Would any of the LW5 beta-testers who frequent this group care
- > >to share their opinions of the new release.
-
- [SNIP]
-
- > > Are MetaBlobs simply a modelling function or are they
- > > animatable in Layout ?(eg. Blobs deform if moved closer to the
- > > sphere of influence of other Blobs)
- >
- > Metablobs...i musta missed that feature in 5.0 do you mean uh i think it
- > is called metanurbs???? if so, it is a modeling feature.
-
- I think he is refering to the MetaBalls plug-in for LW 5.0 I seem to recall
- someone saying that they were not animatable. But don't quote me on that!
-
- >
- > > How realtime are OpenGl realtime previews in both
- > > Modeller and Layout, at what rez, at what colour depth?
- > > What hardware is necessary to support it (ie. your system)
- > >
-
- {SNIP}
-
- > Using open gl on a 256 color screen SUCKS!! 24bit is teh way to go...i do
- > not think it makes too much of a time difference if youuse a 24bit screen
- > or a 16-bit screen.
-
- Switching to a lower color depth almost always speeds up your screen redraw. But
- nothing helps like a couple more megs of video RAM, eh?
-
- > ----------------------------------
- > Adam Chrystie LightWave 3D Animator
- > Cinema/Video Major, Senior
- > University Of California at Santa Cruz
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 17550
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: 22 Apr 1996 00:04:03 -0700
- Organization: Primenet (602)395-1010
- Lines: 32
- Sender: root@primenet.com
- Message-ID: <4lfb13$ji@nnrp1.news.primenet.com>
- References: <mad.6lld@torment.tmisnet.com> <317B0B28.4268@osu.edu>
- X-Posted-By: steph@usr3.primenet.com
-
- Jeff Jasper <jasper.7@osu.edu> wrote:
- : Mark Dunakin wrote:
- : >
- : > SG> For those of you who don't know what it is, Meshpaint allows you to paint
- : > SG> textures directly on an object once you've set up the texture locations.
- : > SG> Like Amazon Paint on the SGI.
- : > ----------------
- : > I keep on hearing abvout this MeshPaint and would like to know where do I go
- : > to find out about it?.......thanx..........md
-
- : MeshPaint is sold by Digimation, but it is still a far cry from Tarna or Amazon
- : Paint on the SGI. But it seems to have gotten a lot better with the Windows version.
-
- Yeah, but it's cheap. Best way to use it is to get your textures looking OK,
- then refine them in Fractal Painter or Photoshop. I also think they support
- LW format directly. I can't seem to find their card or brochure, but
- I also haven't completely unpacked from NAB yet (I'm babysitting a 1.2
- million polygon raytraced scene that has to be finished Monday morning).
-
- : Jeff
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "Whenever I truly think something can't be
- steph@primenet.com done, that is when I redouble my efforts to
- prove myself wrong."
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 17551
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 22 Apr 1996 00:17:02 -0700
- Organization: Primenet (602)395-1010
- Lines: 48
- Sender: root@primenet.com
- Message-ID: <4lfbpe$1gj@nnrp1.news.primenet.com>
- References: <4lcpmh$bp7@nnrp1.news.primenet.com> <4lf117$md5@pipe11.nyc.pipeline.com>
- X-Posted-By: steph@usr3.primenet.com
-
- MICHAEL C. LING <mikeling@nyc.pipeline.com> wrote:
- : On Apr 21, 1996 00:56:01 in article <Re: My take on NAB: 3DS MAX vs. LW
- : 5.0>, 'Steph Greenberg <steph@primenet.com>' wrote:
- :
- :
- : >cuts, different focal planes, set up stereoscopic viewing, character POVs,
-
- : >light POVs. A whole lot of things. Plus you might want render cameras,
- : >and work cameras. Once you have it it's hard to work without multiple
- : >cameras.
- :
- : I think it is only because it never occured to them to put it in. It seems
- : painfully trivial compared to the BIG changes being implemented.
-
- It's not to people who have actually used them. Like most unfamiliar
- features, you can't truly comprehend how it can improve your work or work
- flow until you have used it and then try to do without it. On any given
- project that I work on, I usually have 6 or more cameras which allow me
- to view what I need to, and that's only if I'm using one of them for
- rendering. I've gotten used to relying on really esoteric features.
-
- But what you bring up is important. Newtek and other PC software makers
- tend to add only the features that they think will sell more programs.
- SGI programs often add features that are incomprehensible at first,
- because the original users who demanded them were doing effects that had
- never been done before, so their function may not be readily apparent.
-
- On top of that, most high end users aren't even allowed to talk about how
- they use certain features, since that is considered a proprietary
- advantage for the company they work for, if not career security for the
- artist/user. So unless Newtek bought a copy of Alias and the SGI to go
- with it (and full blown Alias PowerAnimator costs around $45K), they'd
- have no idea what it has under the hood.
-
- : --
- : M C L -
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "Whenever I truly think something can't be
- steph@primenet.com done, that is when I redouble my efforts to
- prove myself wrong."
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 17552
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail
- From: mrgriev@primenet.com (Brian Assendrup)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: 19 Apr 1996 23:02:01 -0700
- Organization: Primenet
- Lines: 33
- Sender: root@primenet.com
- Message-ID: <4l9ukp$r1u@nnrp1.news.primenet.com>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
- Reply-To: mrgriev@primenet.com
- X-Posted-By: ip217.boi.primenet.com
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.animation:34698 comp.graphics.apps.lightwave:17552 comp.graphics.apps.photoshop:14433 comp.graphics.packages.3dstudio:15303 comp.os.ms-windows.apps.utilities.win3x:1670 comp.os.ms-windows.apps.utilities.win95:8896 alt.26
-
- Ben Cannon <artherd@a.crl.com> wrote:
-
- >nihil@eramp.net (Cory Tucker) wrote:
-
- >>Here's where you show your silliness best. The only time my OS/2
- >>486DX4-100 with 24Mb churned the disk severely was during boot up, and
- >>that was due to the fact that it was creating the 25Mb swapper.dat
- >>file. Have you tried NT on a 486 with only 24Mb?
-
- >I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
- >WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
- >(16-bit apps)
-
- >--
- >Ben Cannon. artherd@a.crl.com
- >____________________________________________________________
- >ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
- >This is great, a FTPed website, over a 14.4k modem, no
- >less!!
-
- Yer high, my girlfriend does all her work on a NT network, I'm not
- sure what the server is but her machine is a P133 with 64 megs ram...I
- wouldn't think the server is anything less..., the thing crashes
- consistently whenever she runs a 16 bit app, and everything I have
- read comparing NT, 95, 3.X say that NT runs 32 bit apps better than 95
- 16 bit apps better than 95 but 3.X runs 16 bit apps better than
- either...and from my own experience OS/2 on a DX4 100 runs 16 bit win
- apps just as good as windows....PLUS when one of them apps does
- finally crash all I have to do is close the Win-OS/2 session...problem
- solved..sure beats re-booting the system, just because an app crashed.
-
-
-
-
- Article: 17553
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail
- From: lthouse@primenet.com (David Hopkins)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 500Mhz Raptor 3
- Date: 21 Apr 1996 14:53:02 -0700
- Organization: Lighthouse Imaging
- Lines: 11
- Sender: root@primenet.com
- Message-ID: <4leanu$5hl@nnrp1.news.primenet.com>
- X-Posted-By: ip234.sna.primenet.com
- X-Newsreader: WinVN 0.99.7
- MIME-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
-
- Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the
- DeskStation booth at NAB? That baby really screams! A specific example I
- recall off the top of my head... Load the Watership scene that came with 4.0
- (in the Vehicles dir). Turn off field rendering, turn on low AA, show while
- rendering and full-screen display. This beast did it in 11 seconds (while
- playing the Perception card). I'd be interested in results on your systems...
-
- -David
-
-
-
-
- Article: 17554
- Path: news2.cais.com!news.cais.net!van-bc!news.rmii.com!newsjunkie.ans.net!newsfeeds.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Phantom Countries
- Date: 22 Apr 1996 04:19:56 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 19
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lfffc$9qb@newsbf02.news.aol.com>
- References: <31792B79.41C6@athens.net>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- --------------------
- Don't those people know that these countries cease to exist about five
- years ago? ;^)
-
- I wonder who could possibly need such objects...
- -------------------
-
-
- That's it - this is the last straw! I'm returning LightWave....
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 17555
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: achan@ix.netcom.com(Alan Chan )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 21 Apr 1996 14:56:05 GMT
- Organization: Netcom
- Lines: 23
- Message-ID: <4ldia5$q5@dfw-ixnews8.ix.netcom.com>
- References: <31771CD7.62B1@execpc.com> <4l8q6g$473@hermes.acs.unt.edu> <4l9psr$7l7@steel.interlog.com> <31792c69.2993704@news.alt.net>
- NNTP-Posting-Host: whx-ca3-02.ix.netcom.com
- X-NETCOM-Date: Sun Apr 21 9:56:05 AM CDT 1996
-
- In <31792c69.2993704@news.alt.net> tkrego@norden1.com (Tim Krego)
- writes:
- >
- >On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
- >wrote:
- >>>Seamless Plugin Architecture Nope
- >> ^^^^^^^^
- >> How do you define *seamless*?
- >
- >Where a plugin works just like it was a feature of the program. This
- >is in the underlying architecture of MAX and I think LW's plugin
- >architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just
- >the posts, so I don't know if the plugin stuff has been expanded.
- >
- >For example. In LW Modeler 4.0, Fori's PowerView is an external plugin
- >that kicks you out of Modeler until you exit. In MAX it is just
- >another viewport. With LW 5.0 supporting OpenGL that may be fixed, but
- >other plugins are still external.
-
- Funny, everything looks like part of the program to me.
-
- AC
-
-
- Article: 17556
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!fusion
- From: fusion@netcom.com (Fusion Films)
- Subject: Re: LightWave 5.0 at NAB
- Message-ID: <fusionDq7wAF.1B3@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL2]
- References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com>
- Date: Sun, 21 Apr 1996 14:59:03 GMT
- Lines: 18
- Sender: fusion@netcom16.netcom.com
-
-
- : The only thing that I am really disapointed to learn is that LW 5.0 will
- : not offer any volumetric light, like 3DS Max or SoftImage.
-
-
- I spoke to Mark Thompson about volumetric lighting in MAX and his
- response was that it was basically useless (i.e. very poor looking).
- You'll have better luck creating it by hand in LW than you will using the
- built in version in MAX. I can't comment on SI, as we didn't talk about
- volumetrics in SI.
-
- Paul
-
- --
- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
- * Paul Griswold Our web site is moving, stay tuned! *
- * Fusion Films, Inc. Fusion@netcom.com *
- * Director/Animator (305)279-5435 *
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Article: 17557
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!news.Spacestar.COM!Larry.Spacestar.Net!pgprod
- From: pgprod@news.spacestar.com (Paul Goor)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: Intel Lightwave
- Date: 22 Apr 1996 09:52:00 GMT
- Organization: Spacestar Communications, Minneapolis, MN, USA
- Lines: 12
- Message-ID: <4lfks0$hhq@CurlyJoe.spacestar.net>
- NNTP-Posting-Host: larry.spacestar.net
- X-Newsreader: TIN [version 1.2 PL2]
-
-
- FS: Lightwave for Intel $600.00
-
- Newtek says they will transfer S/N to you.
-
- I also have a DPS Vector Scope $400.00
-
- Paul
- 612.574-9973
-
- ---------------------------------------------------------------
- Paul Goor pgprod@spacestar.com Friendly Fridley, Minnesota
-
- Article: 17558
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!EU.net!ieunet!news.tcd.ie!geogan
- From: geogan@tcd.ie (Gaven Eogan)
- Subject: Re: Lightwave 5 for Amiga
- Message-ID: <Dq9Av7.Mu@news.tcd.ie>
- Sender: usenet@news.tcd.ie (TCD News System )
- Organization: University of Dublin, Trinity College
- References: <336.6684T931T1004@sn.no>
- Date: Mon, 22 Apr 1996 09:11:28 GMT
- Lines: 21
-
- In <336.6684T931T1004@sn.no> psletseo@sn.no (Pål Gunnar Sletsjøe) writes:
-
- >Lightwave 5 sounds very cool, but there is something that`s bothering me, is
- >LW 5 going to support CyberGFX ? I hate to work in interlaced on my A1084,
- >when I could have been using it on my 15" SVGA instead :)
-
- >--
- >Pål Gunnar Sletsjøe --> <psletseo@sn.no> <-- A4ooo/o4o
- > Using Thor 2.22 #1255
-
- Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any
- legal screen in the display database. I have an an 860 x 612 Workbench
- Super 72 screen mode and I promote LW onto a screen 'Like Workbench'.
- I can then run LW and select either the 640x512 or 800x600 screen sizes.
- Works great and there's no flicker.
-
- --
- /--\ /-- /--\ /--\ /--\ \ | Gaven Eogan ( geogan@alf2.tcd.ie )
- | | | | | | | |\ | Computer Science at Trinity College Dublin, Ireland
- | -\ |-- | | | -\ |--| | \| http://alf2.tcd.ie/~geogan/index.html *NEW ADDRESS*
- \--/ \-- \--/ \--/ | | | | A1200, Blizzard III 50/50Mhz, 10Mb RAM, 200Mb HD
-
- Article: 17559
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 5.0 got anything like SI's expresssions??
- Date: 21 Apr 1996 18:39:41 GMT
- Organization: Netcom
- Lines: 33
- Message-ID: <4ldvdd$ngh@dfw-ixnews1.ix.netcom.com>
- References: <4lab20$ogt@freenet-news.carleton.ca>
- NNTP-Posting-Host: lax-ca9-11.ix.netcom.com
- X-NETCOM-Date: Sun Apr 21 1:39:42 PM CDT 1996
-
- In <4lab20$ogt@freenet-news.carleton.ca> ar409@FreeNet.Carleton.CA
- (Saiyad Abdul) writes:
- >
- >
- >Does 5.0 have anything like expressions in Softimage?.....I think that
- >feature is so darn useful. For those that don't know expressions is a
- SI
- >feature that allows mathematical expressions to be attributed to
- objects.
- >A very simple example would be to create an expression for the
- rotation of
- >wheel based on it's movement on any axis....I will be one happy camper
- if
- >5.0 has a similar system/feature..
- >
- >Sai
-
-
- Pack your bags and tent then, because such a feature is available
- through the motion graph plug-in attribute.
-
- I won't say who the developer is yet or when it's going to ship, but I
- used a beta version of it to march a whole colony of termites by
- linking their walk cycle to the forward movement of a null object. By
- adjusting the velocity of the null, or reversing it's direction, you
- can control the pace at which the feet move through the cycle, thus
- enabling very complex movements in very short periods of time.
-
- I had about 20 termites all running around their own motion paths, all
- at different velocities, and it worked great.
-
- GT
- Digital Domain
-
- Article: 17560
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: Mon, 22 Apr 1996 06:50:18 -0400
- Organization: The Ohio State University
- Lines: 14
- Message-ID: <317B646A.4306@osu.edu>
- References: <mad.6lld@torment.tmisnet.com> <317B0B28.4268@osu.edu> <4lfb13$ji@nnrp1.news.primenet.com>
- Reply-To: jasper.7@osu.edu
- NNTP-Posting-Host: ts26-6.homenet.ohio-state.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (WinNT; I)
-
- > Yeah, but it's cheap. Best way to use it is to get your textures looking OK,
- > then refine them in Fractal Painter or Photoshop. I also think they support
- > LW format directly. I can't seem to find their card or brochure, but
- > I also haven't completely unpacked from NAB yet (I'm babysitting a 1.2
- > million polygon raytraced scene that has to be finished Monday morning).
-
- I believe they added Lightwave support when they made the Windows version. They
- still continue to make it as a plug-in for 3DS and now MAX too.
-
- Jeff
- -----------
- Sr. Programmer 3
- Advanced Computing Center for the Arts and Design
- Emerging Technology Studio
-
- Article: 17561
- Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: Mon, 22 Apr 1996 06:47:27 -0400
- Organization: The Ohio State University
- Lines: 16
- Message-ID: <317B63BF.4973@osu.edu>
- References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com> <fusionDq7wAF.1B3@netcom.com>
- Reply-To: jasper.7@osu.edu
- NNTP-Posting-Host: ts26-6.homenet.ohio-state.edu
- Mime-Version: 1.0
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- X-Mailer: Mozilla 3.0B2 (WinNT; I)
-
- > I spoke to Mark Thompson about volumetric lighting in MAX and his
- > response was that it was basically useless (i.e. very poor looking).
- > You'll have better luck creating it by hand in LW than you will using the
- > built in version in MAX. I can't comment on SI, as we didn't talk about
- > volumetrics in SI.
-
- HAHAHA, ok, I'll bite on this flame bait. I suggest you check out...
- http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX
- Beta testers. You will see some nice volumetric lighting examples.One
- obvious example is cherub.jpg.
-
- Jeff
- -----------
- Sr. Programmer 3
- Advanced Computing Center for the Arts and Design
- Emerging Technology Studio
-
- Article: 17562
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 22 Apr 1996 05:21:45 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 20
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lfj39$ai1@newsbf02.news.aol.com>
- References: <4lf68b$85a@ooze.val.net>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:34702 comp.graphics.apps.lightwave:17562 comp.graphics.packages.3dstudio:15307
-
- <<The truly sad part of all this is that if reports are to be believed
- then the only part of 3DS that hasn't been spruced up for MAX is...
- yes, you've guessed it... the renderer.>>
-
- Untrue. The changes to 3D Studio MAX's renderer are obvious -- deeper
- color saturation, sharper textures without scintillation, true volumetric
- lights, and greatly improved materials editing allowing you to create
- layers upon layers of textures on objects, including layers of masks and
- effects channels. There's a White Paper on the Kinetix Web page which has
- a complete technical list of the changes.
-
- In the last five years, I've worked with 3D packages ranging from 3DS4,
- Softimage, Alias and 3DS MAX. Each program has its own strengths and
- weaknesses, and each has a different "look" to its renderer. However, the
- final output is more a product of an individual artist's skill than the
- individual code comprising each program's renderer. Anyone who can't get
- excellent results from any of the above packages simply doesn't know that
- he or she is doing.
-
- -- Jon
-
- Article: 17563
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: wmendez@ix.netcom.com(William A. Mendez )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac / PPC NT?
- Date: 21 Apr 1996 21:53:12 GMT
- Organization: Netcom
- Lines: 11
- Message-ID: <4leao8$c4n@dfw-ixnews2.ix.netcom.com>
- References: <olsonjj-1804962218220001@129.219.72.219> <4l8uvt$qvv@islandnet.com>
- NNTP-Posting-Host: ix-jc4-02.ix.netcom.com
- X-NETCOM-Date: Sun Apr 21 4:53:12 PM CDT 1996
-
- In <4l8uvt$qvv@islandnet.com> dretch@islandnet.com (Christopher
- Stewart) writes:
- Hello All,
-
- Not that it matters to me but if LW is available for the MAC is it also
- available for Power PC's running NT?
-
- I feel that MIPS and Power PC's Running NT never got off ground why?
-
- Will Mendez
- ALPHA/NT
-
- Article: 17564
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: Re: FS 3dsMac
- Content-Type: text/plain; charset=us-ascii
- X-Nntp-Posting-User: (Unauthenticated)
- Content-Transfer-Encoding: 7bit
- Organization: Ademco
- Message-ID: <317B7F6B.3B71@ademco.com>
- References: <4leh8m$ij3@news.nyc.pipeline.com>
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
- Mime-Version: 1.0
- X-Trace: 830177175/9124
- X-Nntp-Posting-Host: wsn37.ademco.com
- Date: Mon, 22 Apr 1996 12:45:31 GMT
- Lines: 12
-
- Steve Mattapan wrote:
- >
- >
- >
- > I bought Max and It Was a big mistake so take 15% off New and it is yours.
- >
- > I prefer Lightwave for my needs and with the money I saved I can get a
- > perception card----
- How long did you use it for? This sounds silly, but did you give it a chance? I'm a LONG time LW
- user, but here at work we just got Softimage NT and I still jump back to LW to knock off logos, etc.
- But I know I have to give the new program(SI) some time to get comfortable with it. As being in
- the market for my freelance business, what didn't you like about MAX?(other than the inflated price)
-
- Article: 17565
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: Re: Possibly DUMB question re: LW4.0
- Content-Type: text/plain; charset=us-ascii
- X-Nntp-Posting-User: (Unauthenticated)
- Content-Transfer-Encoding: 7bit
- Organization: Ademco
- Message-ID: <317B851D.622B@ademco.com>
- References: <3179ca71.38505536@unix.globalone.net>
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
- Mime-Version: 1.0
- X-Trace: 830178632/11834
- X-Nntp-Posting-Host: wsn37.ademco.com
- Date: Mon, 22 Apr 1996 13:09:49 GMT
- Lines: 24
-
- atlantis@globalone.net wrote:
- >
- > To all LW guru's:
- >
- > Ok, this may sound dumb but I can't seem to figure this out.
- >
- > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
- > My problem is this:
- >
- > I created a simple TEXT logo and surfaced it as usual. The
- > problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
- > down to 0%, shouldn't the image render black? I can't seem to get the
- > light/ambient to cause the image to go dark. What am I doing wrong? I've tried
- > all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
- > light source at anywhere from 80-0%. The image always seems to be the same
- > brightness.
- > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
- >
- > Any clues would be GREATLY appreciated!
- >
- > Thanks,
- > Bob--------
-
- Check your material settings, are you using luminous or reflection maps?
-
- Article: 17566
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.moneng.mei.com!news.ecn.bgu.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: pmshark@aol.com (PMshark)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Yahooo 5.0ooo!
- Date: 22 Apr 1996 09:23:00 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lg17k$csm@newsbf02.news.aol.com>
- References: <4l995t$i7q@www.gatecom.com>
- Reply-To: pmshark@aol.com (PMshark)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- We should all be so lucky. :)
- PJ
- PMshark@aol.com
- Visual Designer
-
- "Look and you will find it--what is unsought will go undetected"
- SOPHOCLES
-
- Article: 17567
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!news.nic.utwente.nl!news
- From: m.o.hartsuiker@student.utwente.nl (Marc Hartsuiker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Has AMIGA been sold again?
- Date: Mon, 22 Apr 1996 13:11:06 GMT
- Organization: University of Twente The Netherlands
- Lines: 16
- Message-ID: <317b84f5.19158241@dinkel.civ.utwente.nl>
- References: <4lcns5$4io@news.ios.com>
- Reply-To: m.o.hartsuiker@student.utwente.nl
- NNTP-Posting-Host: mat030118.student.utwente.nl
- X-Newsreader: Forte Agent .99d/32.182
-
- On 21 Apr 1996 07:24:53 GMT, David Forbus <forbus@gramercy.ios.com>
- wrote:
-
- >What's this about AMIGA Technologies being sold to an american cable box
- >manufacturer? Does anybody care? Does it matter?
- >
- >DLF
-
- Hmm.. i don't know about this amiga technologie being sold to an
- american cable box manufacturer but i do know that most (all?) amiga
- technologie was bought by a large german pc-concern. They are planning
- on remarketing the amiga and especially the upper level amiga's.
-
- Marc
-
-
-
- Article: 17568
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!lehi.kuentos.guam.net!saba.kuentos.guam.net!videotees
- From: videotees@saba.kuentos.guam.net (David Pascarella)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave v2 help needed
- Date: 22 Apr 1996 13:51:20 GMT
- Organization: Kuentos Communications Inc.
- Lines: 12
- Message-ID: <4lg2so$1m9@lehi.kuentos.guam.net>
- NNTP-Posting-Host: saba.kuentos.guam.net
- X-Newsreader: TIN [version 1.2 PL2]
-
- I have been working on a project for weeks now...
- If I use the switcher and the effect (spinning explosion) or something
- like that it works. I effect I'm trying for is ...
- I have a hand drawn picture of EARTH also made into brush.
- I'm trying to wrap this onto a sphere(planet) but it always screws up
- and the planet might spin but the texture doesn't.
- If someone has this already made up You could save me time & money.
- Lets work this out...
- please help.
- E-Mail : videotees@Kuentos.Guam.NET
-
-
-
- Article: 17569
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet
- From: Henri Smulders <bwidget@atlanta.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: Mon, 22 Apr 1996 09:52:59 -0400
- Organization: IMT
- Lines: 11
- Message-ID: <317B8F3B.4293@atlanta.com>
- References: <4l3i33$d3l@newsbf02.news.aol.com> <4l4m08$rd0@newsbf02.news.aol.com>
- NNTP-Posting-Host: 155.229.105.121
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- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 2.01 (Win95; I)
-
- InstntGuts wrote:
- > No flames or software comparisons, please; I'm only mentioning this to
- > clarify the situation, not to start another "us vs. them" war that wastes
- > the good time of both Lightwave and 3D Studio users. Instead, let's all go
- > out there and do cool work -- no matter what software we use!
- > -- Jon AMEN; Brother! Wish more people could be as 'unbiased' as you. Although maybe it is just me but the LW vs. MAX
- thread seems to have had quite interesting viewpoints from a lot of people and a few rehashed boring viewpoints from a
- few people. I personnally would LOVE to own MAX next to LW! Since I make my living programming and this happens to just
- be a hobby of mine: I don't think so!
-
- Hajo
-
- Article: 17570
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: Re: 500Mhz Raptor 3
- Content-Type: text/plain; charset=us-ascii
- X-Nntp-Posting-User: (Unauthenticated)
- Content-Transfer-Encoding: 7bit
- Organization: Ademco
- Message-ID: <317B8AE4.F64@ademco.com>
- References: <4leanu$5hl@nnrp1.news.primenet.com>
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
- Mime-Version: 1.0
- X-Trace: 830180110/12009
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- Date: Mon, 22 Apr 1996 13:34:28 GMT
- Lines: 13
-
- David Hopkins wrote:
- >
- > Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the
- > DeskStation booth at NAB? That baby really screams! A specific example I
- > recall off the top of my head... Load the Watership scene that came with 4.0
- > (in the Vehicles dir). Turn off field rendering, turn on low AA, show while
- > rendering and full-screen display. This beast did it in 11 seconds (while
- > playing the Perception card). I'd be interested in results on your systems...
- >
- > -David----
-
- what frame? At frame 1 with above settings, I rendered in 21 sec. I am using an Intergraph
- TDZ-300(single 150MHz PentPro) that was bundled with SI/NT for $15,500. How much was the Raptor?
-
- Article: 17571
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!csn!nntp-xfer-2.csn.net!yuma!usenet
- From: tschrein@holly.colostate.edu (Tony Schreiner)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac
- Date: Mon, 22 Apr 1996 13:45:11 GMT
- Organization: Colorado State University, Fort Collins, CO 80523
- Lines: 40
- Message-ID: <317b8aba.649276@news>
- References: <tlindsey-1804962144170001@ra4000-p22.qualcomm.com> <4l9kj1$g7n@newsbf02.news.aol.com> <31794e56.1968420@news> <bill_l-2004961955080001@pm2-10.magicnet.net>
- NNTP-Posting-Host: ts1202.slip.colostate.edu
- X-Newsreader: Forte Agent .99d/32.182
-
- On 20 Apr 1996 23:47:11 GMT, bill_l@magicnet.net (Bill Leonard) wrote:
-
- >In article <31794e56.1968420@news>, tschrein@holly.colostate.edu (Tony
- >Schreiner) wrote:
- >
- >[]>I agree. Up here at my college I have access to Alias7 on some REALLY
- >[]>nice SGI's, but I would much rather use the LW modeler for creating
- >[]>objects.
- >
- >If that's how you feel, you need to spend more time with Alias. You don't
- >understand the power.
- >
- >Of course if you're just making spheres and walls I guess it doesn't matter...
-
- Oh, I know that Alias has a lot of power -- I have seen some of the
- incredible images that it creates. I am also aware that it has the
- best spline modeling available.
-
- On the other hand, it is a lot less intuitive and therefore harder to
- use than Lightwave. I am still no expert, but I picked up modeling in
- LW quickly back on an Amiga with a Video Toaster. Now, I get the
- chance to use LW 4.0 on a PC every once in a while and I'm saving so
- that I can buy 5.0 this summer. I gave Alias a chance and I'm really
- still trying to learn to use it. I walked through the first few
- tutorials in the manual without much difficulty but the interface
- seemed to get in the way.
-
- I'm not going to give up on Alias, though. I'll try to learn it while
- I have access to it up here at my university.
-
- I'm doing a "little" more than just spheres and walls...Feel free to
- check out my home page's graphics gallery. I model all my own
- objects. (http://holly.colostate.edu/~tschrein)
-
-
- ...........................................................................
- : Tony Schreiner : 2 + 2 = 5 for large values of 2 :
- : tschrein@holly.colostate.edu : INTP. TKD. Major: Computer Science :
- : http://holly.colostate.edu/~tschrein :
- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
- Article: 17572
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!void!srp
- From: srp@void (Stephen Pietrowicz)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Upgrading???
- Date: 22 Apr 1996 14:28:03 GMT
- Organization: University of Illinois at Urbana
- Lines: 17
- Message-ID: <4lg51j$sb2@vixen.cso.uiuc.edu>
- References: <3177FF81.3D02@polaris.net> <4let6r$4bg@newsbf02.news.aol.com>
- NNTP-Posting-Host: void.ncsa.uiuc.edu
- X-Newsreader: TIN [version 1.2 PL2]
-
- VirtualBri (virtualbri@aol.com) wrote:
-
- : Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX,
- : $7995 for SoftImage?
-
- Actually, it's $495 to upgrade from 3DS 4.0 to Max. I just got a card in
- the mail about that.
-
-
- Steve
-
- Disclaimer: I use Lightwave.
-
- --
- srp@ncsa.uiuc.edu - NCSA Habanero
- Check the Java Books Page:
- http://lightyear.ncsa.uiuc.edu/~srp/java/javabooks.html
-
- Article: 17573
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!hunter.premier.net!news.uoregon.edu!news.islandnet.com!news.islandnet.com!not-for-mail
- From: dretch@islandnet.com (Christopher Stewart)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Problem AVIFIL32.DLL
- Date: 22 Apr 1996 00:01:21 -0700
- Organization: Island Net in Victoria, B.C. Canada
- Lines: 41
- Message-ID: <4lfas1$rj8@islandnet.com>
- References: <4lbcch$r74@dfw-ixnews6.ix.netcom.com>
- NNTP-Posting-Host: islandnet.com
-
-
- In a message dated 20 Apr 1996 19:02:41 chrisw6@ix.netcom.com(Christopher writes:
-
- C> I am running LW4.0 on Intel. Just up graded to Win 95 and tried to
- C> render some animation and got this message
-
- C> " error starting program
- C> the AVIFIL32.dll file is linked to missing export NTDLL.DLL:memmove"
-
- C> Any sugestions.
-
- Go to http://www.netcom.com/~amg/ and follow John Gross's tips on
- getting AVI's to work. Go into your LW.cfg and delete all the references
- to plug-ins. Reload your plugin's in Layout and shut it down (to save
- the settings). Use the Newtek .avi saver. If the saver dosen't appear
- in your list of options make sure there isn't a copy of avifil32.dll in
- the programs directory. I just got it working after four months of
- fiddling. I copied over the cont32 directory manually when I
- first installed (as the installer was giving me errors) and had that
- extra bugger lying around...
-
- Christopher
-
- ps. Until 5.0 manages to fling itself at my door, does anybody have
- a workaround for the shadow mapping crashes when making an
- animation?
-
- pps. Anybody managed to grab a mpeg saver that works with LW?
-
- ppps. If you're doing web work, check out Arnie Cachlin's (sp?)
- page off the www.newtek.com website. He's got a transparent
- gif saver for LW hidden away there....
-
-
- **********************************************
- Seeking * Christopher Stewart dretch@islandnet.com * Check out
- Gainful * http://www.islandnet.com/~dretch * Online
- Employment! * Home of the Lightwave 3D Search Engine * Resume!
- **********************************************
-
- * Offline Orbit 0.73c *
-
- Article: 17574
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Content-Type: text/plain; charset=us-ascii
- X-Nntp-Posting-User: (Unauthenticated)
- Content-Transfer-Encoding: 7bit
- Organization: Ademco
- Message-ID: <317B96AB.22CB@ademco.com>
- References: <N.041296.220910.11@earthlink.net.earthlink.net> <N.041496.111015.23@earthlink.net.earthlink.net> <4l39er$im3@diane.inforamp.net> <N.042096.020409.21@earthlink.net.earthlink.net> <4lbdl0$pf5@diane.inforamp.net>
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
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- X-Trace: 830183123/14392
- X-Nntp-Posting-Host: wsn37.ademco.com
- Date: Mon, 22 Apr 1996 14:24:43 GMT
- Lines: 27
- Xref: news2.cais.com comp.graphics.animation:34706 comp.graphics.apps.lightwave:17574 comp.graphics.packages.3dstudio:15315
-
- Vaibhav Goel wrote:
- >
- > In article <N.042096.020409.21@earthlink.net.earthlink.net>,
- > <fwtep@earthlink.net> wrote:
- > >
- > >MY point was that wouldn't you want to use what the pros are using if it was
- > >the same price or LESS than lesser software?
- >
- > You just don't get it do you? No, I wouldnt buy a software based on how
- > many pro shops are using it even if it costs less. I would set a budget
- > for myself, say $1000 or whatever and then I would go about evaluating
- > the _features_ of the program and see which offers the most bang for the
- > buck. If I found that a software that can do what I wanted to do and
- > within that budget I set for myself, I'd buy that software rather then
- > jumping on the bandwagon and getting what everyone all the pro-shops are
- > getting.
- >
- > --
- > [ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics]
- > ["Take control of the machine now!" - Utah Saints]
- > [Check out: http://www.inforamp.net/~vgoel if you want]----
-
- Except what if are interviewing at those "pro-shops"? Years back, when I was
- hitting the pavement, The interviewees liked my reel, but when told it was
- done in Lightwave, would get disgusted faces and I'd never hear from them
- again. Yes, talent is foremost, but in my experience, you better have that "hit-list"
- of pro-shop software on your resume to at least get a foot in the door.
-
- Article: 17575
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac
- Date: Mon, 22 Apr 1996 08:14:40 -0700
- Organization: got net?
- Lines: 28
- Message-ID: <317BA260.13F4@got.net>
- References: <tlindsey-1804962144170001@ra4000-p22.qualcomm.com> <4l9kj1$g7n@newsbf02.news.aol.com> <31794e56.1968420@news> <317aa8c9.25485285@news.alt.net>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Butch Newton wrote:
- >
- > On Sat, 20 Apr 1996 20:55:40 GMT, tschrein@holly.colostate.edu (Tony
- > Schreiner) wrote:
- > >If NewTek plays everything right, Lightwave has a spot at becoming THE
- > >standard 3-D rendering program. Lightwave is feature packed and has a
- > >huge advantage of being available on so many platforms.
- >
- > It will be tough to catch 3DS. They are THE standard program when it
- > comes to PC's. They also have the largest share of the WHOLE 3D market
- > at 55%.
-
-
- That's like saying McDonalds is the standard restaurant.
- Doesn't mean they're the best, just that they've served n-billion.
-
- I look at LW as the MAD COW disease, could put a dent in Mickey D's
- sales.
-
- There's that darn cow again :)
-
- -Ace
-
- --
- Ace Miles * Senior Animator * Atari Games/Williams Entertainment
- ace@agames.com (work) or ace@got.net (home)
- My opinions are not necessarily those of my employer.
- Although legally they own everything I come up with.
-
- Article: 17576
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!fu-berlin.de!news.coli.uni-sb.de!hades.rz.uni-sb.de!news
- From: georg@creatix.com (Georg Stein)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Pyromania CD
- Date: 22 Apr 1996 15:01:41 GMT
- Organization: Creatix Polymedia GmbH Germany
- Lines: 4
- Message-ID: <4lg70l$anr@hades.rz.uni-sb.de>
- NNTP-Posting-Host: georg-st.creatix.de
- Mime-Version: 1.0
- X-Newsreader: WinVN 0.93.11
-
- can anyone mail me an adress where i can get the Pyromania CD in Germany
- or Europe?
-
-
-
- Article: 17577
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!news.mathworks.com!fu-berlin.de!news.coli.uni-sb.de!hades.rz.uni-sb.de!news
- From: georg@creatix.com (Georg Stein)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Explosions
- Date: 22 Apr 1996 15:03:48 GMT
- Organization: Creatix Polymedia GmbH Germany
- Lines: 3
- Message-ID: <4lg74k$anr@hades.rz.uni-sb.de>
- NNTP-Posting-Host: georg-st.creatix.de
- Mime-Version: 1.0
- X-Newsreader: WinVN 0.93.11
-
- Where can i find Plugins for Lightwave-Intel who break an object in many
- smaller objects, so i can explode it
-
-
- Article: 17578
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!news.Spacestar.COM!news
- From: prod@fox29.com (Sean Scott)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Open GL hardware
- Date: 22 Apr 1996 15:29:24 GMT
- Organization: WFTC-TV
- Lines: 4
- Message-ID: <4lg8kk$jrp@CurlyJoe.spacestar.net>
- NNTP-Posting-Host: dial-up2-15.spacestar.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- My question is about the requirements for 5.0's Open GL. What hardware will I
- need to implement so as to use Open GL? I've heard of GLint and GLoria...is
- this the route to take?
-
-
- Article: 17579
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsbuffer.myriad.net!news.myriad.net!usenet
- From: Daniel Bernard <vidan@mail.myriad.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: Mon, 22 Apr 1996 10:26:35 -0500
- Organization: DigiPhone Corporation, Bryan/College Station Texas 409-693-8885
- Lines: 22
- Message-ID: <317BA52A.5CD3@mail.myriad.net>
- References: <315df4e7.30083078@nntp.loop.com> <4ldi42$dcl@hasle.sn.no>
- NNTP-Posting-Host: dialup163.myriad.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (Win95; I)
- Xref: news2.cais.com comp.graphics.animation:34707 comp.graphics.apps.lightwave:17579 comp.graphics.apps.photoshop:14442 comp.graphics.packages.3dstudio:15318 comp.os.ms-windows.apps.utilities.win3x:1675 comp.os.ms-windows.apps.utilities.win95:8920 alt.26
-
- > In message <317886C5.7716@ic.net> - Robert Pumer <rpumer@ic.net> writes:
- > :
- > :me wrote:
- > :>
- > :> In article <31748d89.1198307@news.cadvision.com>,
- > :> noone@anywhere.com (Millenium) writes:
- > :>
- > :> >The GUI is not very user friendly, and I
- > :> >just wasn't impressed with it over all. I will stick with Micro$oft -
- > :> >any one else out there have OS/2 horror stories?
-
- Yeah, I installed OS/2 WARP a while back, but after the 6th time I had
- to reinstall it due to OS/2 trashing my harddrive I went with NT and
- never looked back!!!! B.T.W .. I can't even give the OS/2 software away!!!!
-
-
-
- --
- Daniel Bernard
- CYBERSoft Graphics & Data
- vidan@mail.myriad.net
- Http://PersonalWebs.myriad.net/vidan
-
- Article: 17580
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: jeffrh@ix.netcom.com(Jeffrey R. Hammond )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac
- Date: 22 Apr 1996 02:42:23 GMT
- Organization: Netcom
- Lines: 38
- Message-ID: <4lermf$kin@dfw-ixnews8.ix.netcom.com>
- References: <31788964.7051@interlog.com> <4lc1ie$7p2@newsbf02.news.aol.com>
- NNTP-Posting-Host: buf-ny3-40.ix.netcom.com
- X-NETCOM-Date: Sun Apr 21 9:42:23 PM CDT 1996
-
- In <4lc1ie$7p2@newsbf02.news.aol.com> stranahan@aol.com (Stranahan)
- writes:
- >
- >hammed said...
- >--------------------
- > deleted
- >-------------------
- >
- >Well, here's the deal - when we announced LightWave 4.0, we basically
- >(because of bandwidth issues) had a choice between SGI and Macs. We
- picked
- >SGI, because we wanted LightWave to be taken seriously as a
- professional
- >application.
- >
- >What we didn't take into account was how quickly the Alpha would
- become a
- >very acceptable standard for pros. Given that, the Mac would have been
- a
- >better choice for financial reasons.
- >
- >In addition, there are few real Mac fans at NewTek; when I was there,
- >others HATED Macs and made fun of them. Personally, I like 'em
- more....
- >
-
- So does this explain the big stink Electric Image made at NAB about
- their new pricing. I believe they were around $7995 before NAB. At the
- show they were yelling $2495. ;-) What a little competition will do!!
-
- Everyone I talked to said they will have Alpha compiled software before
- the year is up. Most will be showing it at SIGGRAPH. These where MAC
- and Unix people talking.
-
- I can't wait for August to role around.
-
- Jeff Hammond
- J.R. Animations Co.
-
- Article: 17581
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: justin@nyc.pipeline.com (Michael Justin Austin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: 22 Apr 1996 10:58:16 -0400
- Organization: Pipeline
- Lines: 34
- Message-ID: <4lg6q8$mt@pipe9.nyc.pipeline.com>
- References: <317AB2C0.4C2F@osu.edu>
- NNTP-Posting-Host: 198.80.32.49
- X-PipeUser: justin
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael Austin)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 21, 1996 18:12:16 in article <Re: LightWave 5.0 at NAB>, 'Jeff
- Jasper <jasper.7@osu.edu>' wrote:
-
-
-
-
-
-
- Its more art than 'features' a good artist could produce
- a wonderful animation on the lowly simply 3d, tough yes
- cost effective -no. but I am sure it could be done.
-
-
- but a bad artist will produce trash even on softimage.
-
- and they do, just watch a little tv! :-)
-
-
- >I wouldn't say run rings around any of them, but be competitive. MAX still
- has
- >
- >fetures that are not in LW as LW has features that are not in MAX and
- Alias and
- >
- >Softimage are the same. The nice thing about MAX is that is just started
- >shipping
- >a few days ago and there are already a heap of plug-ins for it. I just
- think
- >the
- >PC markey has really caught up to the SGI market. Of course I have yet to
- see
- >Maya. That could slant things quite a bit when it ships.
- >
- >Jeff
-
- Article: 17582
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: afrerking@aol.com (AFrerking)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Sparks -or- Particle Storm?
- Date: 22 Apr 1996 11:48:30 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 18
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lg9oe$fkp@newsbf02.news.aol.com>
- References: <N.041496.094313.69@Pent90>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <N.041496.094313.69@Pent90>, giorgioa@ix.netcom.com writes:
-
- >Does anyone have any info on the difference between Sparks(Metrografx)
- and
- >Particle Storm(Dynamic Realties) for Lightwave(Intel).
- >
- > Is there a Web site from these two companies where I can get some
- >information.
- >Does anyone recommend any particular plug-in over the other. And why?
-
- Particle Storm offers real-time interactive previewing. You can see your
- particle effects as you generate them. We do have a web page at
- http://members.aol.com/dynreal
-
-
- Andy
- Dynamic Realities
- http://members.aol.com/dynreal
-
- Article: 17583
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Possibly DUMB question re: LW4.0
- Date: Mon, 22 Apr 1996 08:47:50 -0700
- Organization: got net?
- Lines: 32
- Message-ID: <317BAA26.6004@got.net>
- References: <3179ca71.38505536@unix.globalone.net>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- To: atlantis@globalone.net
-
- atlantis@globalone.net wrote:
- >
- > To all LW guru's:
- >
- > Ok, this may sound dumb but I can't seem to figure this out.
- >
- > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
- > My problem is this:
- >
- > I created a simple TEXT logo and surfaced it as usual. The
- > problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
- > down to 0%, shouldn't the image render black? I can't seem to get the
- > light/ambient to cause the image to go dark. What am I doing wrong? I've tried
- > all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
- > light source at anywhere from 80-0%. The image always seems to be the same
- > brightness.
- > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
- >
- > Any clues would be GREATLY appreciated!
- >
- > Thanks,
- > Bob
-
-
- I would bet you have a reflection map and it's set to a high level.
-
- -Ace
- --
- Ace Miles * Senior Animator * Atari Games/Williams Entertainment
- ace@agames.com (work) or ace@got.net (home)
- My opinions are not necessarily those of my employer.
- Although legally they own everything I come up with.
-
- Article: 17584
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW Features?
- Date: 23 Apr 1996 01:36:00 +1000
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 14
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4lg910$rhj$1@melbourne.DIALix.oz.au>
- References: <4l9c09$rm9@bertrand.ccs.carleton.ca> <wturber.1006.00BE784F@primenet.com>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- With regard to Lightwaves texture animation capabilities:
-
- As others have pointed out you can animate texture velocity
- in the x,y and z co-ordidinates.
- Also the wave speed of the water based textures can be controlled.
- But unless you morph multiple copies of your objects you cannot
- animate any other texture parameter, ie colours,sizes,bump strengths,etc etc.
- Certainly not in LW 4, if LW 5 was able to do so I think it would have
- been mentioned here by now.
-
- Steven
-
- --
- X
-
- Article: 17585
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Possibly DUMB question re: LW4.0
- Date: 23 Apr 1996 01:52:20 +1000
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 32
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4lg9vk$34h$1@melbourne.DIALix.oz.au>
- References: <3179ca71.38505536@unix.globalone.net>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- atlantis@globalone.net writes:
-
- >To all LW guru's:
- >
- > Ok, this may sound dumb but I can't seem to figure this out.
-
- > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
- >My problem is this:
-
- > I created a simple TEXT logo and surfaced it as usual. The
- >problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
- >down to 0%, shouldn't the image render black? I can't seem to get the
- >light/ambient to cause the image to go dark. What am I doing wrong? I've tried
- >all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
- >light source at anywhere from 80-0%. The image always seems to be the same
- >brightness.
- > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
-
- > Any clues would be GREATLY appreciated!
-
- >Thanks,
- >Bob
-
- Hmmm, wierd.
-
- What kind of surface are you using? If you have spherical mapped
- or background reflections enabled they may be causing the problem.
-
- Steven
-
- --
- X
-
- Article: 17586
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Texture Mapping Problem? Any Ideas?
- Date: 23 Apr 1996 01:58:30 +1000
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 23
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4lgab6$4ds$1@melbourne.DIALix.oz.au>
- References: <4lcoil$mq8@orb.direct.ca>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- kharmel@Direct.CA (Kurt Harmel) writes:
-
- >I have a complex object full of spheres and cylindars, all at
- >funny angles. Heres the problem; one cylindar needs to be mapped as
- >if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a
- >45 degree angle. As a result, the texture looks distorted in Layout. Now
- >if I had the cylindar sitting flat in modeler, it would be no problem;
- >but it needs to intersect the rest of the model at this funny 45 degree
- >angle. It seems the only solution may be to make this cylindar a separate
- >object and rotate the it in layout. That seems like a real PAIN!
-
-
- One cylinder??
-
- >Is there a better way?
-
- >Thanks!
-
- >P.S.
-
- >Does anyone know the Intel upgrade price for 5.0?
- --
- X
-
- Article: 17587
- Path: news2.cais.com!news.cais.net!nntp.uio.no!nntp-oslo.UNINETT.no!nntp-trd.UNINETT.no!oslonett.no!sn.no!usenet
- From: psletseo@sn.no (Pål Gunnar Sletsjøe)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 5 for Amiga
- Date: 22 Apr 1996 16:05:16 GMT
- Organization: SN Internett
- Lines: 17
- Message-ID: <871.6686T1035T8@sn.no>
- References: <336.6684T931T1004@sn.no> <Dq9Av7.Mu@news.tcd.ie>
- NNTP-Posting-Host: sinsen.sn.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- Gaven Eogan wrote this in comp.graphics.apps.lightwave:
-
- >>Lightwave 5 sounds very cool, but there is something that`s bothering me, is
- >>LW 5 going to support CyberGFX ? I hate to work in interlaced on my A1084,
- >>when I could have been using it on my 15" SVGA instead :)
- >Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any
- >legal screen in the display database. I have an an 860 x 612 Workbench
- >Super 72 screen mode and I promote LW onto a screen 'Like Workbench'.
- >I can then run LW and select either the 640x512 or 800x600 screen sizes.
- >Works great and there's no flicker.
- Yes I know that, but it dosn`t help me very much, because LW running on the
- CyberGFX card is much slower than usual :/ Real support is what I need.
-
- --
- Pål Gunnar Sletsjøe --> <psletseo@sn.no> <-- A4ooo/o4o
- Using Thor 2.22 #1255
-
-
- Article: 17588
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.cowboy.net!news
- From: rfwest@cowboy.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Screamer net slow on RGB write...
- Date: Mon, 22 Apr 1996 17:12:14 GMT
- Organization: Lenape Information Systems
- Lines: 14
- Message-ID: <4lgent$q0s@ns.cowboy.net>
- NNTP-Posting-Host: ppp37.cowboy.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- I have a screamernet set up consisting of a 486 (controller) w/16 megs
- of ram running WIN 95, a pentium 90 w/32 megs of ram running WIN 95, a
- dual pentium 100 with 40 megs of ram running NT WORKSTATION, a 486/66
- (network server) with 16 megs of ram running NT SERVER and a 486/66
- with 16 megs of ram running NT WORKSTATION (frame storage).
- While rendering a very simple series of frames, the pentium 90
- is rendering one frame every 7 sec, the 486/66 (server) one frame
- every 17 sec. But, the dual pentium 100 ( 2 SN nodes ) is taking 25 to
- 30 sec per frame.
- The 1/2 & 2/2 passes are very quick, approx 5 sec, but during the
- "writing RGB file" prompt, the computer stalls for the additional 20
- to 25 seconds.
- Has anyone had or know what will take care of this problem?
-
-
- Article: 17589
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user
- From: bill_l@magicnet.net (Bill Leonard)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac
- Date: Mon, 22 Apr 1996 12:47:54 +0100
- Organization: cyber.lab g.f.x.
- Lines: 31
- Message-ID: <bill_l-2204961247540001@141.240.15.63>
- References: <olsonjj-1804962218220001@129.219.72.219> <4l8q1i$n2@darkstar.UCSC.EDU>
- NNTP-Posting-Host: 141.240.15.63
-
- In article <4l8q1i$n2@darkstar.UCSC.EDU>, adamchry@cats.ucsc.edu (Adam
- Ives Chrystie) wrote:
-
- > Well, now that after effects is comming out for Windows NT..what edge
- > does Mac have over the 'dark side' (intel/windows)???? Speed,
- > Price??..Hmm I dunno..lightwaves late port to mac and the fact that after
- > effects is available for windows NT does not help Mac..i bet after
- > effects will get ported to Alpha too..and SGI..it htink it is already
- > availalbe on SGI!!
-
- Umm, no. After Effects is not on SGI.
-
- All of these apps will be available on Wintel sooner or later, but do you
- know why they're doing it? Not because it's a better platform. It's
- because they want the money.
-
- The Mac continues to provide a richer overall computing experience, which
- adds an inteageble quality that can't be bought for any price on another
- system.
-
- >
- > Adam
- > --
- > ----------------------------------
- > Adam Chrystie LightWave 3D Animator
- > Cinema/Video Major, Senior
- > University Of California at Santa Cruz
-
- Bill Leonard - bill_l@magicnet.net
- cyber.lab g.f.x.
- Orlando, Florida
-
- Article: 17590
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user
- From: bill_l@magicnet.net (Bill Leonard)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac
- Date: Mon, 22 Apr 1996 12:54:53 +0100
- Organization: cyber.lab g.f.x.
- Lines: 18
- Message-ID: <bill_l-2204961254540001@141.240.15.63>
- References: <tlindsey-1804962144170001@ra4000-p22.qualcomm.com> <4l9kj1$g7n@newsbf02.news.aol.com> <31794e56.1968420@news> <bill_l-2004961955080001@pm2-10.magicnet.net> <317b8aba.649276@news>
- NNTP-Posting-Host: 141.240.15.63
-
- In article <317b8aba.649276@news>, tschrein@holly.colostate.edu (Tony
- Schreiner) wrote:
-
- > >If that's how you feel, you need to spend more time with Alias. You don't
- > >understand the power.
- > >
- > >Of course if you're just making spheres and walls I guess it doesn't
- matter...
-
- I just realized how silly this post sounded. I apologize for the
- condescending tone it carried with it! It's not really how I meant to say
- what I said!
-
- Sorry.
-
- Bill Leonard - bill_l@magicnet.net
- cyber.lab g.f.x.
- Orlando, Florida
-
- Article: 17591
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user
- From: bill_l@magicnet.net (Bill Leonard)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac / PPC NT?
- Date: Mon, 22 Apr 1996 12:57:53 +0100
- Organization: cyber.lab g.f.x.
- Lines: 16
- Message-ID: <bill_l-2204961257530001@141.240.15.63>
- References: <olsonjj-1804962218220001@129.219.72.219> <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com>
- NNTP-Posting-Host: 141.240.15.63
-
- In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
- wmendez@ix.netcom.com(William A. Mendez ) wrote:
-
- > I feel that MIPS and Power PC's Running NT never got off ground why?
-
- Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
- systems available for those processors. No one _wants_ to use NT, they're
- usually forced into it.
-
-
- > Will Mendez
- > ALPHA/NT
-
- Bill Leonard - bill_l@magicnet.net
- cyber.lab g.f.x.
- Orlando, Florida
-
- Article: 17592
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cssun.mathcs.emory.edu!gatech!news.fsu.edu!nntp.cntfl.com!usenet
- From: Prem Subrahmanyam <prem@dev.uol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Mon, 22 Apr 1996 11:51:11 -0400
- Organization: University Online
- Lines: 51
- Message-ID: <317BAAEF.3BA1@dev.uol.com>
- References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com>
- NNTP-Posting-Host: pm1-p17.noblestar.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
- To: VirtualBri <virtualbri@aol.com>
-
- VirtualBri wrote:
- >
- > Questions and corrections:
- >
- > >Animatable Booleans Nope
- > What would you use this for that a morph wouldn t do?
-
- Well, say you wanted to animate a cylinder intersecting a sphere
- and passing through it perpendicular to the cylinder's axis, making
- the portion that's hollow change location on the sphere....now,
- try that with a morph.
-
- >
- > >Anim channels independent Anim channels linked
- > Explain?
-
- In Lightwave, when you make a keyframe, it keyframes all aspects
- of that object for that frame...position, scale, and rotation.
- So, if you get your rotation just right and then add a positional
- keyframe, all the sudden you have a rotation keyframe added, messing
- up your rotation keyframes. In 3ds, you can add as many position
- keyframes without affecting rotation or scale. The only way to
- accomplish this in Lightwave is to use a multiparent null hierarchy
- to manipulate an object, where you set position keyframes on the
- "oldest" parent, rotations on the "next oldest" parent, and scale
- on the "youngest" parent, etc. When I first started using LW after
- using 3ds for almost 2 years, I found the non-separate keyframe
- channels to be very annoying...it's just easier with multiple channels.
-
- >
- > >Unlimited Cameras One Camera
- > You can t use more than one camera rendering, so what s the big deal?
- >
-
- This way, you can set up your scene, have multiple cameras flying
- through it in different places, and choose which one to do the
- rendering at render time...very useful for accident reconstructions
- and the like. To do the same in LW, you would need to have multiple
- versions of the scene with the different camera motions...but what
- do you do then if you need to tweak the animation that the camera(s)
- are looking at? A real pain in the donkey, if you ask me.
-
-
- -- Prem
- ---------------------------------------------------------
- Prem Subrahmanyam
- prem@dev.uol.com
- Home Page: http://dev.uol.com/~prem/index.html
- Programmer, graphics designer, fossil nut extraordinaire.
- "Have you seen my trilobites today?"
- - http://dev.uol.com/~prem/fossil.html
-
- Article: 17593
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cssun.mathcs.emory.edu!gatech!news.fsu.edu!nntp.cntfl.com!usenet
- From: Prem Subrahmanyam <prem@dev.uol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: In defense of separate Modeler/Layout
- Date: Mon, 22 Apr 1996 11:58:59 -0400
- Organization: University Online
- Lines: 37
- Message-ID: <317BACC3.2098@dev.uol.com>
- NNTP-Posting-Host: pm1-p17.noblestar.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- I've seen a lot of negative opinions expressed regarding having
- separate modeler/layout programs instead of a single modeless
- interface. Well, the other day, I was working on a project where
- having two separate programs helped me get done a lot quicker.
- Let me explain:
-
- Well, for starters, I have a measly Pentium 90 computer to do this,
- so for those with the screaming 330+ MHz Alphas, this may not apply.
-
- I was working on a scene, tweaking the textures, lighting and such
- in Layout and re-rendering. I finally got things pretty close and
- was doing yet another render to see if I got it right. Now, I still
- needed to model some elements for this scene, in fact, they were
- elements of a model already in the scene, just a need for some
- more detailed stuff. So, I just started Layout rendering and
- fired up Modeler to do all my modeling work while Layout was
- busy with rendering. Just about the time the new test-render
- was done, the newly modeled object was ready to go into the
- scene. So, I load up the new version of the object and fire
- up a test-render. Sure beats waiting for the new render before
- starting to do anymore modeling (especially when you are working
- into the wee morning hours on this after the paying work is
- done).
-
- The result can be seen at:
-
- http://dev.uol.com/~prem/graphics.html
- (hint: it's the image all the way at the bottom of the page)
-
- -- Prem
- ---------------------------------------------------------
- Prem Subrahmanyam
- prem@dev.uol.com
- Home Page: http://dev.uol.com/~prem/index.html
- Programmer, graphics designer, fossil nut extraordinaire.
- "Have you seen my trilobites today?"
- - http://dev.uol.com/~prem/fossil.html
-
- Article: 17594
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet
- From: roadie@voicenet.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW4.0 wont save to AVI?
- Date: Mon, 22 Apr 1996 17:53:57 GMT
- Organization: Voicenet - Internet Access - (215)674-9290
- Lines: 83
- Message-ID: <4lggvv$lno@goodnews.voicenet.com>
- References: <4ka9mg$knn@newshub.cts.com> <4kelth$9p@chleuasme.francenet.fr> <316FD339.141D@montreal.com>
- NNTP-Posting-Host: philly254.voicenet.com
- X-Newsreader: Forte Agent .99b.112
-
- On Sat, 13 Apr 1996 12:15:53 -0400, Jean-Eric Hénault
- <videosep@montreal.com> wrote:
-
- >William Hamon wrote:
- >>
- >> In article <4ka9mg$knn@newshub.cts.com>, root@spacelink.com says...
- >> >
- >> >
- >> > I'm using LW4.0 on a Pentium machine with 32MB ram and 3 GB disk
- >> >under Win95. I've created an animation sequence which I am trying to
- >> >render out to an .AVI file. I've gone to the OPTIONS menu and "Add
- >> >plug-ins" selection. There, I selected "hiip\hiipsave" and received a
- >> >message that the plug-in's were successfully added. next, I go to the
- >> >'RECORD" menu and select "Save Animation", supply a filename and then
- >> >select "HIip-avi16(.avi)" from the animation type selections. Next, I
- >> >render. LW goes through the motions and actually renders my
- >> >animation. HOWEVER, nothing is ever saved to disk.. anywhere.
- >> >
- >> >Any suggestions on why this doesn't work? Should this work? If not,
- >> >what is the best way to generate an .AVI file of one's LW4.0
- >> >animations?
- >> >
- >> >Thanks for any suggestions,
- >> >-Jim
- >> >
- >>
- >> Do you put the extension .avi at the end of your file name
- >> (ex: anim01.AVI)?
- >> If you don't, it doesn't save anything...
- >> However, you can use HIip-avi32, it works perfectly!
- >>
- >> Bye! Ciao! Au revoir! Auf vieder sehen!
- >>
- >> [Emperor II...
- >
- >There are however a few rendering problems with LW Intel 4.0 that I am
- >aware of. Saving a scene with the AVI option activated will no longer be
- >able to render as AVI. If you want to render an AVI, first save your
- >scene, then render it, but remember : CLEAR THE SCENE YOU JUST RENDERED
- >AND DON'T SAVE IT. Re-load the scene you previously saved without the
- >AVI option turned-on.
- >
- >Also of note, a scene containing shadow-map lights will crash when
- >rendering more than one frame. It seems that when LightWave finishes a
- >frame, it doesn't effectivelly clear all the allocated memory and then
- >takes more RAM when it renders the next frame. This will happen until it
- >runs out of RAM, then it crashes.
- >
- >This is a serious bug, how can you do serious animation without the
- >shadow-map lights????!!!
- >
- >Jean-Eric Hénault
- >CG Animator
- >
- I was to understand that this memory allocation was fixed with Rev C.
- Additionally, Newtek said that an AVI should be made with the Camera
- in LoRes, so the res is close to that of AVI standards. Having any
- reference to the avi render in the scene file seems to have little
- effect so far.
-
- My Question to all you great minds.....
- When trying to render AVI's in NT I get this error.
- "Could not locate the procedure entry point private5 in the dynamic
- link library winmm.dll" WinImages also produces this error.
- (Which doesn't surprise me as its the buggiest software i have ever
- used). I reextracted winmm.dll from the 3.51 disk but no help.
- Anyone been there?
-
-
-
-
-
-
-
-
-
-
-
- John Donlevie
- Road-Ease, Inc.
- Drexel Hill, PA
- roadie@voicenet.com
-
-
- Article: 17595
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!saims.skidmore.edu!usenet
- From: "Pierre A. von Kaenel" <pvonk@skidmore.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: Mon, 22 Apr 1996 13:12:34 -0400
- Organization: Skidmore College
- Lines: 16
- Message-ID: <317BBE02.7D20@skidmore.edu>
- References: <4kukru$6jk@nntpa.cb.att.com> <829864336snz@tpass.demon.co.uk>
- NNTP-Posting-Host: pvonk.skidmore.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; U)
- Xref: news2.cais.com comp.graphics.animation:34715 comp.graphics.apps.lightwave:17595 comp.graphics.apps.photoshop:14452 comp.graphics.packages.3dstudio:15322 comp.os.ms-windows.apps.utilities.win3x:1676 comp.os.ms-windows.apps.utilities.win95:8926 alt.26
-
- Whether you go with OS/2 or Win/95 or other "newer" OS's, you really
- need 16 MB for good performance, especially with internet connections.
-
- As to which one to buy, I'll tell you my story. I've used OS/2 for
- several years - loved it. But, now everyone is going Win95 at work,
- and since I administer a local LAN and I provide help for others in
- my department, I really need Win95. Since I don't have the disk space
- to afford both Win95 and OS/2, I've deep sixed OS/2 (a heart wrenching
- decision). My adice - first consider the apps you need to be conpatible
- with (with others you work with). Unless you are tied to one OS, feel
- free to read misc posts on the OS's, get opinions, and finally decide.
-
- --
- <<<========================================================>>>
- Pierre A. von Kaenel Math & CS Dept.
- "Simplify, simplify, simplify" Skidmore College
-
- Article: 17596
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!mail2news.demon.co.uk!tom02.sime.com
- From: Andreas Maurer <andreas@tom02.sime.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re^4: Is it true?
- Date: 22 Apr 96 09:04:00
- Organization: Deep Thought
- Lines: 22
- Message-ID: <539_9604221954@tom02.sime.com>
- References: <4ki051$4f4@steel.interlog.com>
- X-NNTP-Posting-Host: tom02.sime.com
- X-FTN-To: Gord Davison
- X-Mail2News-Path: tom02.sime.com
-
-
- Hi, Gord.
-
- g> To expand on the Photoshop seamless-texture-method [at least the way I do
- g> it :-)] --
- g>
- g> 1. Load your image and select Filter * Other * Offset.
- g> 2. Type in a horizontal offset that is half of the width of the image.
- g> 3. Voila! The edges of the images will be right in the middle of the
- g> graphic, in all their unmatched glory.
- g> 4. Many Photoshop tools can help make the texture seamless: smudge,
- g> airbrush, rubber stamp, sponge, selections, etc.
- g> 5. Re-offset the graphic so that the edges are back where they belong, and
- g> you should be all set.
-
- Thank you, I used to do that by hand. (the offset thing.)
-
-
- mfG 2:316/76.11
- 2:316/42.111
- /XX\ Andreas Andreas@tom02.sime.com
-
- Article: 17597
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!mail2news.demon.co.uk!tom02.sime.com
- From: Andreas Maurer <andreas@tom02.sime.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re^4: LW faster than 3DS ?
- Date: 22 Apr 96 09:21:00
- Organization: Deep Thought
- Lines: 15
- Message-ID: <53a_9604221954@tom02.sime.com>
- References: <4l3n0l$9d@nntpd.lkg.dec.com>
- X-NNTP-Posting-Host: tom02.sime.com
- X-FTN-To: leimberger@marbls.enet.dec.com
- X-Mail2News-Path: tom02.sime.com
-
-
- Hi, leimberger@marbls.enet.dec.com.
-
- l> |>In this thread I heard of a raytracingplugin for 3ds?
- l> |>I know, that is the wrong group, but has anybody some experiance with it?
-
- l> Sorry, can't help you here. Have you tried the 3DS list ?
-
- Not yet.
- I will try to get it.
-
- mfG 2:316/76.11
- 2:316/42.111
- /XX\ Andreas Andreas@tom02.sime.com
-
- Article: 17598
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!gatech!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet
- From: roadie@voicenet.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Whoa! LW 5.0?!
- Date: Mon, 22 Apr 1996 18:16:15 GMT
- Organization: Voicenet - Internet Access - (215)674-9290
- Lines: 24
- Message-ID: <4lgi9n$lno@goodnews.voicenet.com>
- References: <4keqhe$d6s@dfw-ixnews5.ix.netcom.com> <4l1mcp$lr3@dfw-ixnews8.ix.netcom.com>
- NNTP-Posting-Host: philly254.voicenet.com
- X-Newsreader: Forte Agent .99b.112
-
- On Wed, 17 Apr 1996 02:58:22 GMT, RPainter@ix.netcom.com (ProPain)
- wrote:
-
- >I saw that ad too, and quickly went to the www page at the bottom of
- >the ad.
- >
- >But of course, there was NO mention of 5.0 on the web page.
- >
- >Come on guys, marketing is getting ahead of your www people. (nothing
- >new)
- >
- Honestly I haven't seen any web page changes in months.
- Doesn't look like they really care.
- >
- >
-
-
-
-
- John Donlevie
- Road-Ease, Inc.
- Drexel Hill, PA
- roadie@voicenet.com
-
-
- Article: 17599
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!gatech!news.mathworks.com!news.kei.com!nntp.coast.net!agis!news.dorsai.org!news.dorsai.org!not-for-mail
- From: echasin@dorsai.org (E. Chasin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: WTB: Lightwave 4.0
- Date: 22 Apr 1996 14:13:00 -0400
- Organization: The Dorsai Embassy, Inc.
- Lines: 6
- Message-ID: <4lgi7c$86s@dorsai.dorsai.org>
- NNTP-Posting-Host: dorsai.dorsai.org
- X-Newsreader: TIN [version 1.2 PL2]
-
- I'm looking to purchase LW3D 4.0 for Intel (or possibly Alpha). Please
- respond with offer(s).
-
- Thanks,
-
- Ezra
-
- Article: 17600
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet
- From: roadie@voicenet.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Can anyone email me lightwave?
- Date: Mon, 22 Apr 1996 18:35:23 GMT
- Organization: Voicenet - Internet Access - (215)674-9290
- Lines: 32
- Message-ID: <4lgjdk$m32@goodnews.voicenet.com>
- References: <4kisgk$jqt@harbinger.cc.monash.edu.au> <4kitm8$l1@acmex.gatech.edu> <4kku00$5tf@news.mel.aone.net.au>
- NNTP-Posting-Host: philly254.voicenet.com
- X-Newsreader: Forte Agent .99b.112
-
- On Fri, 12 Apr 96 06:44:16 GMT, imagine@h130.aone.net.au (Kevin
- Gleeson) wrote:
-
- >In article <4kitm8$l1@acmex.gatech.edu>, gt4687c@prism.gatech.edu (Jeff Yeh) wrote:
- >>In article <4kisgk$jqt@harbinger.cc.monash.edu.au>,
- >>WEI L LEE <n1633872@student.fit.qut.edu.au> wrote:
- >>>I need Lightwave now. can anybody email me a copy please?
- >>>
- >>
- >>Excuse me???? What stupid rational would make you believe
- >>that anyone would just give you a $800 piece of software??
- >>
- >>Sorry, but your request isn't appreciated in this newsgroup.
- >>
- >
- >I noticed he posted the same little crappy notice into
- >comp.graphics.apps.softimage!
- >
- >Yeah sure I'll e-mail you $13,000 Australian worth of software!
- >
- >I notice his e-address is here in Australia. Someone needs to bomb Melbourne.
- >
- Why don't we all uuencode a couple really big pics and start bombing
- his mailbox with ziullions of free bits????
-
-
-
- John Donlevie
- Road-Ease, Inc.
- Drexel Hill, PA
- roadie@voicenet.com
-
-
- Article: 17601
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 21 Apr 1996 19:29:44 GMT
- Organization: Digital Equipment Corporation
- Lines: 15
- Distribution: world
- Message-ID: <4le2b8$n68@nntpd.lkg.dec.com>
- References: <N.041296.220910.11@earthlink.net.earthlink.net> <4kop1a$4ep@nnrp1.news.primenet.com> <31708b69.4748958@news.alt.net> <N.041496.111015.23@earthlink.net.earthlink.net> <4l39er$im3@diane.inforamp.net> <wturber.998.00188CD6@primenet.com> <31771D6
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
- Xref: news2.cais.com comp.graphics.animation:34721 comp.graphics.apps.lightwave:17601 comp.graphics.packages.3dstudio:15324
-
-
-
- |>X-Mailer: Mozilla 2.01 (Macintosh; I; PPC)
- |>Xref: nntpd.lkg.dec.com comp.graphics.animation:33596 comp.graphics.apps.lightwave:16303 comp.graphics.packages.3dstudio:14495
- |>
- |>Lightwave is cooler because its coming out for the PMac.
- |>
- I don't think that buys a lot today. I also don't think it makes it any
- cooler. It may run on a power Mac but it remains to be seen if it will be
- a MAC application. I feel LW is where it is today because it is easy to
- use and offers more for the buck. Pretty basic but I thinks thats it. Other
- software may be more powerfull, but unless you need that power why go through
- the learning curve or $$$$$$.
-
- -bill
-
- Article: 17602
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!pa.dec.com!depot.mro.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: 21 Apr 1996 19:47:52 GMT
- Organization: Digital Equipment Corporation
- Lines: 37
- Distribution: world
- Message-ID: <4le3d8$n68@nntpd.lkg.dec.com>
- References: <4l8krh$5kr@newsbf02.news.aol.com> <4l8skv$7ts@newsbf02.news.aol.com>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
- In article <4l8skv$7ts@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes:
- |>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- |>From: stranahan@aol.com (Stranahan)
- |>Newsgroups: comp.graphics.apps.lightwave
- |>Subject: Re: LightWave 5.0 at NAB
- |>Date: 19 Apr 1996 16:21:51 -0400
- |>Organization: America Online, Inc. (1-800-827-6364)
- |>Lines: 21
- |>Sender: root@newsbf02.news.aol.com
- |>Message-ID: <4l8skv$7ts@newsbf02.news.aol.com>
- |>References: <4l8krh$5kr@newsbf02.news.aol.com>
- |>Reply-To: stranahan@aol.com (Stranahan)
- |>NNTP-Posting-Host: newsbf02.mail.aol.com
- |>
- |>I tend to agree with Brian - make no mistake, I think this was a good show
- |>for NewTek...but it could have been a VERY good show.
- |>
- |>The reason for the flatness was that the message was dilluted - products
- |>like Toaster for Windows or Television-Studio-In-A-Box or
- |>Product-Nobody-Really-Cares-About-If-Indeed-It-Ever-Ships or whatever it's
- |>called just take away from the LightWave 5.0 LIGHTWAVE 5.0!!!! Message
- |>that they should have had.
- |>
- |>LightWave 5.0 is great, and no other company has more of a clue right
- |>now....so LightWave will do okay....but just okay, I fear...
- |>
- |>
- |>_____________________________________________
- |>Lee Stranahan
- |>Home Page URL - http://users.aol.com/stranahan/main.htm
- |>
- Lee,
- Why are you wasting time developing tapes/tutorials/cd's for a program
- you fear will just be doing ok ?
-
- -bill
-
- Article: 17603
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: More on Metanurbs, etc (long)
- Date: Mon, 22 Apr 1996 15:22:06 -0500
- Organization: CyberOptics Corp.
- Lines: 12
- Message-ID: <317BEA6E.1869@cyberoptics.com>
- References: <4ldi9o$fkj@nntp1.best.com>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Yes,
-
- I saw metanurbs and map-motion demoed at NAB... they are both great new
- tools. The map-motion plugin was tremendous; It's possibilities seem
- endless. I saw it used to control the movement of a whole big mess of
- interlocked gears. By rotating one null object, the entire system began
- to move... first slowly, then fast, then slow, then backwards, etc.
- you name it! I was really impressed. I liked it just as much as the
- Kinetix demo of biped, although I think the map-motion will be a more
- general purpose tool.
-
- Nate
-
- Article: 17604
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: OpenGL work in Win3.1 too?
- Date: Mon, 22 Apr 1996 15:24:35 -0500
- Organization: CyberOptics Corp.
- Lines: 19
- Message-ID: <317BEB03.706A@cyberoptics.com>
- References: <4ldojl$ap0@news.ais.net>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- awb@ais.net wrote:
- >
- > Ok, possibly a stupid question...
- >
- > Does OpenGL work in Win3.1, or is this
- > a strictly 32bit evironment thing?
- >
- > If it will work in Win3.1, do I need a special
- > openGL.dll or something similiar.
- >
- > Any help would be appreciated.
-
- Nope. OpenGL only exists on 32-bit environments. There are different
- OPENGL32.DLL and GLU32.DLL binaries for both Win95 and WinNT, and I've
- never seen a Win32s version.... anyone correct me if I'm wrong.
-
- Sincerely,
-
- Nate
-
- Article: 17605
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet
- From: roadie@voicenet.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need a Copy of Lightwave for PC
- Date: Mon, 22 Apr 1996 19:00:34 GMT
- Organization: Voicenet - Internet Access - (215)674-9290
- Lines: 50
- Message-ID: <4lgksr$m32@goodnews.voicenet.com>
- References: <314efd13.18396673@netnews.voicenet.com> <31753670.104842883@netnews.voicenet.com>
- NNTP-Posting-Host: philly254.voicenet.com
- X-Newsreader: Forte Agent .99b.112
-
- On Wed, 17 Apr 1996 18:22:35 GMT, marlon@voicenet.com (Marlon Beltz)
- wrote:
-
- >On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
- >wrote:
- >
- >>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
- >>need the dongle, have the other stuff. Please email me at
- >>marlon@3dsim.com
- >>
- >>
- >>Thanks in advance.
- >
- >I don't have time to read this group very often but someone just told
- >me that I was getting slamed for posting the above.
- >
- >Why? Software licenses are legally transferable. The statement that
- >I have the other stuff should let you know that I already have the
- >manuals and CD's. Hmmm, how did I get those? Could it be that I have
- >legally purchased 2 SGI copies, 1 Alpha copy and 2 PC copies and now
- >need another PC copy? That I don't need 6 copies of the manual and
- >CD? If I was a 'pirate' wouldn't I be looking for the manuals and
- >other stuff, not a dongle. I've owned Lightwave legally since version
- >1.0 and done more than my share to support Newtek.
- >
- >Why don't you losers relax and back off?
- >
- >He who is without sin cast the first stone.
- >
- Hey Bud,
-
- Might as well upgrade to 5.0 now......
- But if you wanted to be a pirate, I think you would want a cracked
- version. Guess a would be software liscence transferor could save a
- few bucks too just mailing the donghle. Hey at least you didn't want
- it emailed<g>
-
-
- jd
-
-
-
-
-
-
- John Donlevie
- Road-Ease, Inc.
- Drexel Hill, PA
- roadie@voicenet.com
-
-
- Article: 17606
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!close-to.demon.co.uk
- From: geoff@close-to.demon.co.uk
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: It's here! It's here! The LWPRO Compilation Book is here!
- Date: Mon, 22 Apr 1996 21:10:17 GMT
- Organization: home
- Lines: 31
- Message-ID: <317bf5b7.3849710@news.demon.co.uk>
- References: <453.6681T96T475@primenet.com> <815.6681T181T2318@primenet.com>
- NNTP-Posting-Host: close-to.demon.co.uk
- X-NNTP-Posting-Host: close-to.demon.co.uk
- X-Newsreader: Forte Agent .99d/32.182
-
- On 17 Apr 1996 03:06:02 -0700, kipster@primenet.com (Kip Pesuti)
- wrote:
-
- >>It just came today! "The Best of LIGHTWAVEPRO" has finally arrived! It's a
- >>beautiful looking book, black with a colage of LWPRO covers on the front.
- >>It has a nice spiral type binding, hand for laying open on you desktop while
- >>you work the tutorials. Inside it looks like one MEGA-LIGHTWAVEPRO. They've
- >>kept the format intact. There are no color images, though, except for the
- >>Thornton "Bison" on the back. cover.
- >
- >Oops! I spazzed out and posted this before I was finished. I wanted to mention
- >the cover letter from Jim Plant, accompanying the book, which appologizes for
- >the delay, and promises to do better in the future. In addition, there's a
- >coupon good for $50.00 toward any LightWave 3D training seminar that AMG Media
- >puts on in 1996!
- >
- >
- > God bless you!
- >(and your Amiga) Or whatever you use. :)
- >-Kip
- >
- You're one lucky person.
- Over the last two weeks I've E-mailed Avid on four occasions
- requesting information regarding the book I paid for in Feb, without
- the courtesy of a reply.
- $50 reduction for a seminar is okay for people in the states, but does
- anybody know what people outside the US will be offered ( I'm in the
- UK)?
-
- Geoff Wilson
-
- Article: 17607
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!munnari.OZ.AU!news.unimelb.EDU.AU!inferno.mpx.com.au!news.mel.aone.net.au!OzEmail!usenet
- From: 203.15.163.13
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Avi in Win95!
- Date: 22 Apr 1996 14:56:55 GMT
- Organization: OzEmail Pty Ltd - Australia
- Lines: 24
- Message-ID: <4lg6nn$gqh@oznet07.ozemail.com.au>
- References: <829926017.9011@cog95.demon.co.uk> <4l939e$h2q@canyon.sr.hp.com>
- NNTP-Posting-Host: slmel5p62.ozemail.com.au
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
-
- >Brian Smallwood (smallwoodb@cog95.demon.co.uk) wrote:
- >: Anyone out there know if it is possible to create avi files from
- >: Lightwave on Win95? Thanks.
-
-
- I had problems myself initially and spent a fair amount of stuffing
- around getting AVI's to save (on win3.1 NOT 95)
- After I had got it working and produced my first AVI anim I sat
- back, hit myself on the head and thought to myself, Why did I bother?
- On my system (486 DX4 100) AVI's are dog slow,lousy quality and as
- far as I'm aware if you stop LW rendering the animation at say frame
- 399 of a 400 frame animation no AVI is saved.
- Maybe add on video cards(or different Codecs) can get better results
- with LW AVI's,I dont know.
- I'm sticking with mpg and flc,flh animations for the moment and
- unless you require AVI's for another applications use (ie. Premiere,etc)
- I suggest you do to.
-
- I hope this provides some help
-
- Steven
-
-
-
- Article: 17608
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 21 Apr 1996 21:55:43 GMT
- Organization: Digital Equipment Corporation
- Lines: 38
- Distribution: world
- Message-ID: <4leasv$n68@nntpd.lkg.dec.com>
- References: <4l8q6g$473@hermes.acs.unt.edu> <4l95k9$qo3@pipe11.nyc.pipeline.com> <31792dd9.3361563@news.alt.net>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
-
- |>The looks of the interface isn't the point. Ever been in a LW popup
- |>box and you can only use that box without closing it? Little things
- |>like that slow you down. I run 1600x1200 resolution and LW doesn't
- |>really take advantage of the extra screen space. At 1600x1200 you get
- |>one big layout (modeler is nice though). Why can't I use that extra
- |>space to have a surfaces panel open? Or an animation track? The LW
- |>interface is nice, but the Amiga roots are holding it back.
- |>
- What's Amiga Roots have to do with it! If LW had Amiga roots on the Amiga
- we'd all(Amiga users) be running popup requesters/menus ect. Amiga PD programs
- supplied that to AMIGA applications long long ago. You hit the mous button
- and the box with dropdown menus would appear wherever the pointer was.
- LW does not use an Amiga interface.
-
- |>>why do you want to animate the modeling process?
- |>
- |>Not the modeling process. You can have animated booleans, etc.
- |>
- |>>Many people prefer separate modeler and layout.
- |>
- |>When 3DSR4 had seperate Shaper, Lofter, Layout, Keyframer, and
- |>Materials screen people didn't like it.
- |>
- I never used those, but I have to admit importing/exporting between modeler
- never seemed a problem to me. as for buttons ect, I feel many that complain
- about this never took the time to learn keyboard shortcuts. You want to
- rotate and object 90 degrees slect it hit "r". no big deal for sure, but
- given that there are many of these has to be considered when we talk interface.
- Interfaces will akways be a holy war simply because people become accostumed
- to them. BTW ADpro on the Amiga has a multi configurable interface . This was
- trivial on the Amiga. My thought is the LW developers may have seen the future
- so avoided thes thing in prep of multiplatform development. If the interface
- is a consession to multiplatform support/development then it is a small price
- to pay. After all today MAX is available on how many Systems??? LW on how many???
-
- -bill
-
- Article: 17609
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!news.mathworks.com!netserv.com!pagesat.net!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Has AMIGA been sold again?
- Message-ID: <mad.6nkp@torment.tmisnet.com>
- Date: 22 Apr 96 14:09:18 PST
- Organization: Tierra-Miga BBS
- Lines: 19
-
- On Mon 22-Apr-1996 1:11p, Marc Hartsuiker wrote:
- MH> On 21 Apr 1996 07:24:53 GMT, David Forbus <forbus@gramercy.ios.com>
- MH> wrote:
-
- MH> >What's this about AMIGA Technologies being sold to an american cable box
- MH> >manufacturer? Does anybody care? Does it matter?
- MH> >
- MH> >DLF
-
- MH> Hmm.. i don't know about this amiga technologie being sold to an
- MH> american cable box manufacturer but i do know that most (all?) amiga
- MH> technologie was bought by a large german pc-concern. They are planning
- MH> on remarketing the amiga and especially the upper level amiga's.
-
- MH> Marc
- ----------------
- Well I talked to my computer store and they said that YES the Amiga HAS been
- sold to some other company and that the German company no longer owns it.
- .........md
-
- Article: 17610
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!news.mathworks.com!netserv.com!pagesat.net!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Message-ID: <mad.6nkw@torment.tmisnet.com>
- Date: 22 Apr 96 14:14:06 PST
- Organization: Tierra-Miga BBS
- Lines: 24
-
- On Mon 22-Apr-1996 6:47a, Jeff Jasper wrote:
- JJ> > I spoke to Mark Thompson about volumetric lighting in MAX and his
- JJ> > response was that it was basically useless (i.e. very poor looking).
- JJ> > You'll have better luck creating it by hand in LW than you will using
- JJ> the
- JJ> > built in version in MAX. I can't comment on SI, as we didn't talk about
- JJ> > volumetrics in SI.
-
- JJ> HAHAHA, ok, I'll bite on this flame bait. I suggest you check out...
- JJ> http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX
- JJ> Beta testers. You will see some nice volumetric lighting examples.One
- JJ> obvious example is cherub.jpg.
-
- JJ> Jeff
- JJ> -----------
- JJ> Sr. Programmer 3
- JJ> Advanced Computing Center for the Arts and Design
- JJ> Emerging Technology Studio
- -------------------
- I went to that web page and I thought that the "cherub" picture looked pretty
- good. I had to see for myself what all the noise was about on this 3Dmax.
- I use LW and am very happy with it. But i also use Strata and Infini-D and I
- think that they all do something good and somethings better than others....
- .........md
-
- Article: 17611
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Ron Thornton videos
- Date: 21 Apr 1996 22:10:56 GMT
- Organization: Digital Equipment Corporation
- Lines: 33
- Distribution: world
- Message-ID: <4lebpg$n68@nntpd.lkg.dec.com>
- References: <4l716n$ra2@news.monmouth.com>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
- In article <4l716n$ra2@news.monmouth.com>, wert <ert> writes:
- |>Path: nntpd.lkg.dec.com!pa.dec.com!decwrl!enews.sgi.com!sgigate.sgi.com!uhog.mit.edu!news.mathworks.com!uunet!in2.uu.net!news.monmouth.com!usenet
- |>From: wert <ert>
- |>Newsgroups: comp.graphics.apps.lightwave
- |>Subject: Ron Thornton videos
- |>Date: 19 Apr 1996 03:27:19 GMT
- |>Organization: Monmouth Internet Corporation
- |>Lines: 9
- |>Message-ID: <4l716n$ra2@news.monmouth.com>
- |>NNTP-Posting-Host: ppp19.monmouth.com
- |>
- |>Hi there,
- |>Does anyone know anything about the Ron Thornton modeling
- |>and surfacing videos? I'm in need of a some help with using
- |>lightwaves modeler, and since this guy's such a master at using
- |>it, I thought I'd give it a try. Is it worth the $50? And is
- |>it worth spending $50 more to get the surfacing video too?
- |>Thanks in advance for any help.
- |> Dan (pgonzalez@monmouth.com)
- |>
- |>
- I can say the videos are very helpfull. I liked the modeling one better,
- but that may be because the Texturing one used PhotoShop which I can't
- run on the Amiga. However even that had good all around info. Well worth
- the $50.00 in my opinion. Ron offers his insights on doing things as opposed
- to just showing you how to. I also have Lee's modeler tape aand it offers very
- good value for the money. It starts at a much lower level(tape two ) but Lee
- shows how to use motion paths and walk through mos of the modelers features.
- While I haven't been his biggest fan of late, I'll give him credit where it's
- due and his modeler tape deserves it. Between the two your on your way!
-
- -bill
-
- Article: 17612
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshub.csu.net!usc!howland.reston.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!rcogate.rco.qc.ca!Rezonet.net!Vir.com!usenet
- From: Jean-Eric Hénault <videosep@montreal.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Mon, 22 Apr 1996 17:24:56 -0400
- Organization: Video S.E.P.
- Lines: 71
- Message-ID: <317BF928.383F@montreal.com>
- References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com>
- NNTP-Posting-Host: ipdyne48.vir.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- To: VirtualBri <virtualbri@aol.com>
-
- VirtualBri wrote:
- >
- > Questions and corrections:
- >
- > >Interactive Texture Placement Nope
- > >UV Mapping Nope
- > Fori s Power Texture, a plug-in shown on the floor allows interactive
- > texture placement and UV Mapping
- >
- > >Internal Alpha Channel Nope, only external
- > I m not sure what this is. Could someone explain this one?
- >
- > >Volumetric Lights/Shadows Nope
- > NewTek said there would be a plug-in by summer.
- >
- > >Animatable Booleans Nope
- > What would you use this for that a morph wouldn t do?
- >
- > >Animatable Textures Nope
- > Many people are animating textures right now, and with alpha channels
- > between multiple textures you can animate those as well.
- > I don't see why not ? Most procedural have built-in animation capabilities, and you can map live-video too !!
-
-
-
- > >Modeless Modeler/Layout still exist as two
- > So? This is pretty minor at best.
-
- As a 3DS user, having two separate modeler and Layout can seem as a problem. But I assure you, it has its advantages. On the
- Amiga version, it was possible to exchange objects directly between the two programs through AREXX. This feature is back in
- LW 5.0.
-
- > >Frontal Projection with shadows Yes
- > Explain?
- >
- > >Seamless Plugin Architecture Nope
- > What is "seamless" besides a marketing ploy? When I use a plug-in, I pull
- > up the menu and use it. What s not seamless about that?
-
- As for plug-in architecture, LW now has one of the most flexible availlable for programmers to bring new modules very
- quickly to the market.
-
- I have tought many 3DS users how to use LW, and most will say that it's a lot more user friendly than 3DS and a lot less
- intimidating.
-
- > >True WinNT Interface Nope
- > Um, MAX s interft sections of 3DS: Everything attempted to be crammed on
- > one screen. What is "True NT Interface" about that? I ve got plenty of
- > NT programs that don t put every button on one screen.
-
- I would remind you that LW's interface has a lot of similarities with SoftImage. In fact, LW users that upgrade to SI feel
- right at home. SI may not have a Windows-style interface, but it sure is more powerfull than 3DS MAX. LightWave doesn't try
- to look like MS-Word, nor should it try to... ;-)
-
- > >Space Warps Nope
- > What are Space Warps? I could be wrong, but they just looked like
- > animatible displacement maps to me.
-
- That seems like a neat feature, although we are able to get similar results with particle plug-ins on LW.
-
- > Not trying to start a flame war, just interested in legitimate advantages
- > of MAX, like its keyframe control, over marketing BS.
- > --Brian.
-
- I don't think LW or 3DS is any superior to the other one. I just think that some packages are better suited for some tasks
- than other. If 3DS was so fantastic, then how do you explain LW's credentials ??? So far, 3DS has captured the game industry,
- but LightWave has invaded the big Hollywood TV studios and gone where no other 3D programs have gone before...
-
- Jean-Eric
-
-
-
- Article: 17613
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: In defense of separate Modeler/Layout
- Date: Mon, 22 Apr 1996 18:37:49 -0400
- Organization: Concentric Internet Services
- Lines: 23
- Message-ID: <317C0A3D.7506@pilot.msu.edu>
- References: <317BACC3.2098@dev.uol.com>
- NNTP-Posting-Host: cnc045184.concentric.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- Prem Subrahmanyam wrote:
-
- [SNIP]
-
- > more detailed stuff. So, I just started Layout rendering and
- > fired up Modeler to do all my modeling work while Layout was
- > busy with rendering. Just about the time the new test-render
- > was done, the newly modeled object was ready to go into the
- > scene. So, I load up the new version of the object and fire
- > up a test-render. Sure beats waiting for the new render before
- > starting to do anymore modeling (especially when you are working
- > into the wee morning hours on this after the paying work is
- > done).
-
- Good point! I do this all the time without thinking about it. I
- suppose if I had to switch to a modeless interface this would become
- annoying.
-
-
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 17614
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!axe.netdoor.com!news
- From: "Frank D. Cocke" <frank@netdoor.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Texture Mapping Problem? Any Ideas?
- Date: Mon, 22 Apr 1996 17:52:48 -0500
- Organization: The Lightray Factory
- Lines: 35
- Message-ID: <317C0DC0.7420@netdoor.com>
- References: <4lcoil$mq8@orb.direct.ca>
- NNTP-Posting-Host: port18.netdoor.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (WinNT; I)
- To: Kurt Harmel <kharmel@Direct.CA>
-
- Kurt Harmel wrote:
- >
- > I have a complex object full of spheres and cylindars, all at
- > funny angles. Heres the problem; one cylindar needs to be mapped as
- > if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a
- > 45 degree angle. As a result, the texture looks distorted in Layout. Now
- > if I had the cylindar sitting flat in modeler, it would be no problem;
- > but it needs to intersect the rest of the model at this funny 45 degree
- > angle. It seems the only solution may be to make this cylindar a separate
- > object and rotate the it in layout. That seems like a real PAIN!
- > Is there a better way?
- >
- > Thanks!
- >
- > P.S.
- >
- > Does anyone know the Intel upgrade price for 5.0?
-
- Kurt,
-
- Your problem is really easy to solve. Like you said you'll need to make this
- cylinder a separate object but save it out in two forms. One just like its
- positioned in your model and the other at no rotation. Then in layout load both
- ojects and morph the second, the one with no rotation, to the object with the
- 45 degree angle. Set metamorph level to 100%.Set the dissolve level for the
- object with the 45 degree angle at 100%. Now your texture will be mapped onto
- the object with no rotation and that object will be morphed to the one with
- rotation.
-
- Frank
- --
- Frank D. Cocke
- The Lightray Factory, 3D animation & Graphics
- E-mail to frank@netdoor.com
- HTTP://www2.netdoor.com/~frank
-
- Article: 17615
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!axe.netdoor.com!news
- From: "Frank D. Cocke" <frank@netdoor.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Possibly DUMB question re: LW4.0
- Date: Mon, 22 Apr 1996 17:57:56 -0500
- Organization: The Lightray Factory
- Lines: 33
- Message-ID: <317C0EF4.6B41@netdoor.com>
- References: <3179ca71.38505536@unix.globalone.net>
- NNTP-Posting-Host: port18.netdoor.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (WinNT; I)
- To: atlantis@globalone.net
-
- atlantis@globalone.net wrote:
- >
- > To all LW guru's:
- >
- > Ok, this may sound dumb but I can't seem to figure this out.
- >
- > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
- > My problem is this:
- >
- > I created a simple TEXT logo and surfaced it as usual. The
- > problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
- > down to 0%, shouldn't the image render black? I can't seem to get the
- > light/ambient to cause the image to go dark. What am I doing wrong? I've tried
- > all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
- > light source at anywhere from 80-0%. The image always seems to be the same
- > brightness.
- > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
- >
- > Any clues would be GREATLY appreciated!
- >
- > Thanks,
- > Bob
-
- Bob,
-
- Check to see if your surfaces have any % of luminosity.
-
- Frank
- --
- Frank D. Cocke
- The Lightray Factory, 3D animation & Graphics
- E-mail to frank@netdoor.com
- HTTP://www2.netdoor.com/~frank
-
- Article: 17616
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry
- From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NewTek's educational pricing: GOOD JOB! & suggestions
- Date: 22 Apr 1996 22:58:15 GMT
- Organization: University of California, Santa Cruz
- Lines: 34
- Message-ID: <4lh2u7$hbs@darkstar.UCSC.EDU>
- NNTP-Posting-Host: ese.ucsc.edu
- X-Newsreader: NN version 6.5.0 #1 (NOV)
-
-
- Well i must say good job to NewTek in supporting student users. Heck i
- think they might be the first to offer high school student discounts!!
-
- Anyway, the next step is to get LightWave accepted in to the schools!
- This is not going to be easy at all..as many of the teachers professors
- are stuck in their ways of thinking about computer
- graphics...furthermore, Alias and the otehr big boys practically give the
- software to universities so it makes it kinda hard for the university not
- to accept the software....
-
- LightWave's strong point is that students can actually afford to but the
- product and continue to create based on what was taught in the
- university..highschool..etc...then, if LightWave is accepted in to a
- university or school..you can bet your bottom's dollar that the student
- store will carry a few copies..we're not talkin mega sales...but were
- talkin mega exposure....
-
- Furthermore, many universities are just looking for reason why they
- should hold on to their macintoshes...GREAT timing on announcing a MAC
- version...PITCH THE MAC, INTEL, SGI versions heavily..mention the others
- too..but i think many universities will be glad to hear about a great mac
- 3d product.
-
- Adam Chrystie
- University Of Califoria, Santa Cruz
- Film.Video / Senior
- adamchry@cats.ucsc.edu
-
- --
- ----------------------------------
- Adam Chrystie LightWave 3D Animator
- Cinema/Video Major, Senior
- University Of California at Santa Cruz
-
- Article: 17617
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshub.csu.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW upgrade :(
- Message-ID: <mad.6nlb@torment.tmisnet.com>
- Date: 22 Apr 96 14:39:51 PST
- Organization: Tierra-Miga BBS
- Lines: 10
-
- Ok, I just talked to Newtek today about the upgrade cost. I had already sent
- in my 495.00 to get my upgrade to 5.0. I asked if, since I just bought mine in
- January, if that was tthe real price or what? Everyone has to pay the same
- price for the upgrade NO MATTER what time you bought it or what platform you
- are on. I'm on the DecAlpha and I think that I paid around the 2000.00 price
- range for mine which means that now I am ending up paying about a 1000.00 more
- than if I would of just waited three months, since ALL platforms are the same
- price now, at 1400.00 or so......I wonder why they are doing it like that to
- use who just bought it? I love LW, but I think the word for people like me
- is..........SUCKERS!!!!!!!............md
-
- Article: 17618
- Path: news2.cais.com!djmccoy
- From: djmccoy@tcp.co.uk ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave for Mac / PPC NT?
- Date: 22 Apr 1996 23:22:06 GMT
- Organization: Capital Area Internet Service, Inc.
- Lines: 16
- Message-ID: <4lh4au$ki2@news2.cais.com>
- References: <olsonjj-1804962218220001@129.219.72.219> <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> <bill_l-2204961257530001@141.240.15.63>
- NNTP-Posting-Host: molokai.pacificnet.net
- X-Newsreader: TIN [version 1.2 PL2]
-
- Bill Leonard (bill_l@magicnet.net) wrote:
- : In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
- : wmendez@ix.netcom.com(William A. Mendez ) wrote:
-
- : > I feel that MIPS and Power PC's Running NT never got off ground why?
-
- : Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
- : systems available for those processors. No one _wants_ to use NT, they're
- : usually forced into it.
-
- Uh... I think it's a bit more than just that. The lack of applications
- compiled for WinNT on MIPS and PPC based systems is probably nil. That doesn't
- mean the OS is any less capable. It just means software houses don't see the
- demand. The Alpha runs into a similar situation however it has some level of
- support (and growing).
-
-
- Article: 17619
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Seattle ONLY: Video & Computer Graphics
- Date: 22 Apr 1996 23:11:05 GMT
- Organization: AccessOne
- Lines: 39
- Message-ID: <4lh3m9$5f5@news.accessone.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- April ITVA-Seattle Chapter Meeting:
-
-
- "You and the Toons:
- Animation for Corporate Video"
-
-
-